Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby Regulus2424 » Fri Aug 14, 2026 6:36 pm

jorb wrote:I imagine that the effects will have other aspects as well, such as trade and commerce being more open, &c.


lots of sprucecap skulls will be traded for the small price of people permanently quitting
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Re: Game Development: World 16.2

Postby pagsiu » Fri Aug 14, 2026 6:37 pm

With gates and safehouses blocked, there is no way to escape combat other than trying to outrun an enemy far enough to break the combat and tp away. I guess hermits will go full hikikomori mode this world.
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Re: Game Development: World 16.2

Postby Grumpkin » Fri Aug 14, 2026 6:38 pm

The experimental world is experimental.

You are still playing it too safe.
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Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 6:38 pm

jorb wrote:I imagine that the effects will have other aspects as well, such as trade and commerce being more open, &c.

Trade and commerce is already arguably TOO open, because it all just boils down to one market that everyone teleports to from everywhere in the world anyway. You're imagining a version of the game that doesn't exist I think.
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Re: Game Development: World 16.2

Postby Crest » Fri Aug 14, 2026 6:38 pm

jorb wrote:Then we'll know that. These worlds are intended to be experimental. If we do not bush against the boundaries in any way, they aren't.

I imagine that the effects will have other aspects as well, such as trade and commerce being more open, &c.


Can you confirm the map size? Just make it the same size as 16.1
16.1 was one of the best maps to date.
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Re: Game Development: World 16.2

Postby ShebbyPls » Fri Aug 14, 2026 6:39 pm

Looking forward to 16.3 release when vacation time is over :D
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Re: Game Development: World 16.2

Postby Mr_Bober » Fri Aug 14, 2026 6:40 pm

jorb wrote:
Mr_Bober wrote:
jorb wrote:[b]Changes Only Applying to W16.1


Is that a typo? You meant W16.2, right? Right?


Yes. Fixed.


Thanks.

Since the goal here seems to force PvP to run its course once initiated, can I also suggest to prevent boarding large vessels while in pvp combat?
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Re: Game Development: World 16.2

Postby Shaki » Fri Aug 14, 2026 6:41 pm

What does will do now?
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Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 6:42 pm

Shaki wrote:What does will do now?

Probably just for fishing but I've been surprised before
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Re: Game Development: World 16.2

Postby dUmbins » Fri Aug 14, 2026 6:43 pm

I cherish the thought that jorb and his roommate read one too many requests for a PvE-only world and, flying into a manic rage, typed out these PvP changes to the shouted tune of “that’ll show ’em!”
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