Muzk wrote:Also removes a way for giant, massive zerg groups to be 100% safe as long as they are within distance of their safewall. It's hard to balance the two.
Worth it.
Over the years I've played with a lot of people. Some do PvP, most don't.
Out of all of them, pretty much everyone has experienced being attacked while outside. And guess what?
The only ones who usually manage to run and survive long enough to get to an airlock were the PvP guys. Everyone else gets KOed way before reaching an airlock, unless caught literally just outside the airlock (some got KOed even in that case
I don't know if this change will be good or bad, but at least it's a step towards shaking things up on the PvP side. I'm all for trying stuff that will make PvP more risky for everyone, as right now it only fucks with newbies and PvErs while leaving everyone who's actually involved virtually unkillable.

