Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Zephroze » Sat Nov 22, 2025 6:11 am

In rust it's like every 10 minutes, in Haven it's like every 10 weeks, if that.

I'm not really concerned about it myself, it's whatever. I just want the opt-in PVP permadeath mechanics to work properly. Devs set a precedent that if you don't get Murder you can only be KO'd and it doesn't work that way against people with low con who don't have zig-zag which is basically where the majority of these complaints come from.

I'm a hunter so it's not necessarily a problem for me and I haven't died yet (to PVP, just stupidity/tiredness), but as a newbie trainer I've experienced it vicariously 10 times in world 16 alone.
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Re: Prelude: World 16.1

Postby Zephroze » Sat Nov 22, 2025 6:12 am

Sorry I don't know how I triple posted the same thing lol
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Re: Prelude: World 16.1

Postby Zephroze » Sat Nov 22, 2025 6:15 am

SnuggleSnail wrote:I know its been argued to death, and I'm not interested in arguing about it again... But, man I REALLY cannot comprehend why anybody is here after the first 25hours of novelty if not for the excitement/risk. I'm pretty sure you nerds just don't understand your own motivations or why you find things fun.


Personally the reason I like the start of the world and I'm not satisfied with the latter scraps is because I want to build up from q10 and get everything naturally. There's too much motivation to just loot some broken base and get bored in less than a week already having everything handed to me.

Another part of it is because we can potentially provide some highest tier stuff to the continent we're on and earn a little recognition or even game tokens, not that I care but my friends do and I'm sure you understand how lucrative that is too.

Having the only steady supply of wax for the entire continent feels really good.
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Re: Prelude: World 16.1

Postby Maid » Sat Nov 22, 2025 6:57 am

SnuggleSnail wrote:I know its been argued to death, and I'm not interested in arguing about it again... But, man I REALLY cannot comprehend why anybody is here after the first 25hours of novelty if not for the excitement/risk. I'm pretty sure you nerds just don't understand your own motivations or why you find things fun.

I agree with you. Pretty much every hermit play this game to be abused and dominated, by strong and confident pvp boi. They crave to be abused and dominated, but they will never admit it, cos it part of the play. Instead of that, they will make an abuser, out of someone, and blame and insult her (while secretly enjoy it)
https://en.wikipedia.org/wiki/Karpman_drama_triangle
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Re: Prelude: World 16.1

Postby Zephroze » Sat Nov 22, 2025 7:50 am

Maid wrote:
SnuggleSnail wrote:I know its been argued to death, and I'm not interested in arguing about it again... But, man I REALLY cannot comprehend why anybody is here after the first 25hours of novelty if not for the excitement/risk. I'm pretty sure you nerds just don't understand your own motivations or why you find things fun.

I agree with you. Pretty much every hermit play this game to be abused and dominated, by strong and confident pvp boi. They crave to be abused and dominated, but they will never admit it, cos it part of the play. Instead of that, they will make an abuser, out of someone, and blame and insult her (while secretly enjoy it)
https://en.wikipedia.org/wiki/Karpman_drama_triangle


Interesting read, feeling like a rescuer for real. I'm always trying to help people out to counteract my own anhedonia. I've rarely been the victim in haven but I've spoken out for them many times to try and get some changes to benefit them.
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Re: Prelude: World 16.1

Postby Jenno » Sat Nov 22, 2025 2:18 pm

What about allowing private servers so players can enjoy the game without PvP? How has no one suggested this yet? :D
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Re: Prelude: World 16.1

Postby Schwarzvald » Sat Nov 22, 2025 3:14 pm

Jenno wrote:What about allowing private servers so players can enjoy the game without PvP? How has no one suggested this yet? :D

Great suggestion, but what if those private servers required a 100 dollar a month subscription to run?

Jorb could make 1200 dollar YoY per server!
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Re: Prelude: World 16.1

Postby Jenno » Sat Nov 22, 2025 3:19 pm

Schwarzvald wrote:
Jenno wrote:What about allowing private servers so players can enjoy the game without PvP? How has no one suggested this yet? :D

Great suggestion, but what if those private servers required a 100 dollar a month subscription to run?

Jorb could make 1200 dollar YoY per server!

That's a bit much.
Can I play for free? Why do I need to pay? This game doesn't look very good so it should be free, right? :?
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Re: Prelude: World 16.1

Postby Schwarzvald » Sat Nov 22, 2025 3:23 pm

Jenno wrote:
Schwarzvald wrote:
Jenno wrote:What about allowing private servers so players can enjoy the game without PvP? How has no one suggested this yet? :D

Great suggestion, but what if those private servers required a 100 dollar a month subscription to run?

Jorb could make 1200 dollar YoY per server!

That's a bit much.
Can I play for free? Why do I need to pay? This game doesn't look very good so it should be free, right? :?
Yes, you can and everyone can play for free. And those who can should be afforded the ability to buy a private servers. UNF. Imagine Jorb, licensing your IP monthly. The return!
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Re: Prelude: World 16.1

Postby scouter1 » Sat Nov 22, 2025 3:51 pm

scouter1 wrote:
scouter1 wrote:
scouter1 wrote:Image


Image


all ideas are going to be considered soon (tm)


unfortunately, I am afraid, will consider
In the beginning was the Radio Silence, and the Radio Silence was with Jorbtar, and the Radio Silence was Jorbtar.
The same was in the beginning with Jorbtar.
All updates were made by them; and without them was not any update made that was made.
In them was development; and that development was the light of hearthlings.
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