Apocoreo wrote:Mr_Bober wrote:pretty much everyone has experienced being attacked while outside.
See, I started this game thinking this was the point.
If I may ask, what gave you that impression?
Haven doesn't look like (and is not even advertised as) a PvP game.
Let's take a look at what the trailer shows:
- It begins with one guy inside their house, decorated with pictures, carpet, and furniture.
- First village: a cute village, with crops, a couple of garden pots, plus decorative items like candle holders, vases, bushes, and paving.
- Two players mining: a minepyre, stockpiled coins, some forageables
- Second village: 4 people tking care of different tasks: one is harvesting, one fishing, one using the quern, one using the extraction press. The village looks cute, with some decorations, some animals, and gives off a chill vibe. (It being built on a large lake, completely without palisades wouldn't last 1 day in the actual game).
- Third "village": a tiny smelting area around a minehole. Again 4 people can be seen, party interface, crafting interface. There's a palisade half built in the background (barely noticeable, and clearly not giving off how important it is, considering all the stuff already built there)
- Sailing scene: 1 guy on a coracle, 1 on a snekkja, 1 on a knarr, 1 fishing on a rowboat. Lots of empty boats/ships. Makes it look like a busy area.
- Dungeon scene: fight giant ants together!
- Hunting scene: hunt together! (No cheesing! Also riding horses!)
- Last scene: a huge feast! Two entertainers, 1 cook, 1 guy bringing the bear, and lots of people sitting at their tables: some are clearly more important, given their chairs and crowns.
That's it. You see cooperation, you see PvE, you see a bit of "roleplay". All together seems quite relaxing.
There's no fighting between players, no siege engines, not even a finished palisade or brick wall. Nothing to give a vibe of "danger" other than hunting wild animals.
Beside that, Haven doesn't even give you the tools to fight to begin with.
PvP is not intuitive at all.
Despite the game giving huge incentives to play in group and split roles between villagers,
You need to do PvE combat to even unlock the defensive moves you'll need if you get attacked.
Permadeath (which disproportionately happens to newbies and hermits) in conjunction with how the game works, makes this game way more punishing than games like Rust.
Unfortunately PvP is a necessary evil to give a tool against griefers, as Devs clearly state everytime PvE servers are mentioned. But it does need reworking.