Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Jenno » Sat Nov 22, 2025 6:46 pm

inb4 they forget about W16.1 and go silent until march next year. :roll:
Jenno
 
Posts: 109
Joined: Wed Sep 17, 2025 10:04 pm

Re: Prelude: World 16.1

Postby TemuWarrior » Sat Nov 22, 2025 7:05 pm

lmao
This text fragment was generated using the ChatGPT 5.1 model (build: 2025-11) by OpenAI. This information is provided in accordance with the transparency requirements set out in Article 50 of the EU Artificial Intelligence Act.
User avatar
TemuWarrior
 
Posts: 38
Joined: Wed Nov 19, 2025 9:23 am

Re: Prelude: World 16.1

Postby pagsiu » Sat Nov 22, 2025 7:12 pm

Guys, stop shitposting and hop on legacy, the best haven and hearth experience.
Marking forum read since World 2.
User avatar
pagsiu
 
Posts: 263
Joined: Fri Feb 25, 2011 3:14 am

Re: Prelude: World 16.1

Postby TemuSoldier » Sat Nov 22, 2025 10:03 pm

scouter1 wrote:
scouter1 wrote:Image
all ideas are going to be considered soon (tm)


unfortunately, I am afraid, will consider

The Gnomes are Day and Night Hard at Work
jord’s strongest soldier
User avatar
TemuSoldier
 
Posts: 101
Joined: Fri Oct 31, 2025 7:19 am

Re: Prelude: World 16.1

Postby Audiosmurf » Sat Nov 22, 2025 10:04 pm

In just 2 weeks Dr. Steven Greer is going to break the news on Seatribe, it's going to be a bombshell, mark your calendars
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2556
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Prelude: World 16.1

Postby Mr_Bober » Sun Nov 23, 2025 4:27 am

Apocoreo wrote:
Mr_Bober wrote:pretty much everyone has experienced being attacked while outside.


See, I started this game thinking this was the point.


If I may ask, what gave you that impression?
Haven doesn't look like (and is not even advertised as) a PvP game.

Let's take a look at what the trailer shows:
- It begins with one guy inside their house, decorated with pictures, carpet, and furniture.
- First village: a cute village, with crops, a couple of garden pots, plus decorative items like candle holders, vases, bushes, and paving.
- Two players mining: a minepyre, stockpiled coins, some forageables
- Second village: 4 people tking care of different tasks: one is harvesting, one fishing, one using the quern, one using the extraction press. The village looks cute, with some decorations, some animals, and gives off a chill vibe. (It being built on a large lake, completely without palisades wouldn't last 1 day in the actual game).
- Third "village": a tiny smelting area around a minehole. Again 4 people can be seen, party interface, crafting interface. There's a palisade half built in the background (barely noticeable, and clearly not giving off how important it is, considering all the stuff already built there)
- Sailing scene: 1 guy on a coracle, 1 on a snekkja, 1 on a knarr, 1 fishing on a rowboat. Lots of empty boats/ships. Makes it look like a busy area.
- Dungeon scene: fight giant ants together!
- Hunting scene: hunt together! (No cheesing! Also riding horses!)
- Last scene: a huge feast! Two entertainers, 1 cook, 1 guy bringing the bear, and lots of people sitting at their tables: some are clearly more important, given their chairs and crowns.

That's it. You see cooperation, you see PvE, you see a bit of "roleplay". All together seems quite relaxing.
There's no fighting between players, no siege engines, not even a finished palisade or brick wall. Nothing to give a vibe of "danger" other than hunting wild animals.

Beside that, Haven doesn't even give you the tools to fight to begin with.
PvP is not intuitive at all.
Despite the game giving huge incentives to play in group and split roles between villagers,
You need to do PvE combat to even unlock the defensive moves you'll need if you get attacked.
Permadeath (which disproportionately happens to newbies and hermits) in conjunction with how the game works, makes this game way more punishing than games like Rust.
Unfortunately PvP is a necessary evil to give a tool against griefers, as Devs clearly state everytime PvE servers are mentioned. But it does need reworking.
Mr_Bober
 
Posts: 495
Joined: Thu Jan 31, 2019 8:51 pm

Re: Prelude: World 16.1

Postby SnuggleSnail » Sun Nov 23, 2025 4:41 am

this game is basically only advertised by worth of mouth and every time I've seen this game described on other websites the fact it's open pvp and permadeath are not just mentioned but usually extremely exaggerated

there's probably other wrong stuff in that wall of text, but I kindof gave up after the second line was so silly
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3148
Joined: Sat Oct 12, 2013 4:04 pm

Re: Prelude: World 16.1

Postby Schwarzvald » Sun Nov 23, 2025 4:53 am

I haven’t lost a character to a PVP circumstance since legacy.

I still would like a PvE experience.
Audiosmurf wrote:I am a racist and a homosexual


Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
User avatar
Schwarzvald
 
Posts: 146
Joined: Sat Dec 31, 2011 11:24 pm

Re: Prelude: World 16.1

Postby Zephroze » Sun Nov 23, 2025 9:01 am

I would be more for a PVE experience if there was any PVE experience. Nearly every single thing in PVE is encouraged to be cheesed. The only thing I can think off the top of my head is beaver dungeons that you really need to brute force with allies due to the infinite spawner rooms and inability to bring aurochs like wolf dungeons.
Zephroze
 
Posts: 111
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Postby _Scipio » Sun Nov 23, 2025 9:25 am

Zephroze wrote:I would be more for a PVE experience if there was any PVE experience. Nearly every single thing in PVE is encouraged to be cheesed. The only thing I can think off the top of my head is beaver dungeons that you really need to brute force with allies due to the infinite spawner rooms and inability to bring aurochs like wolf dungeons.


We've been developing, here is what is new...

-Bears can swim now, and board your boat.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide
User avatar
_Scipio
 
Posts: 149
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 15 guests