Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby _Scipio » Mon Nov 24, 2025 9:31 am

Perhaps give us a working doomsday cam of W16 for entertainment.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby c1K » Mon Nov 24, 2025 10:19 am

zuhurat83 wrote:cant imagine a mentally ill obsessive dude affect a game this much. just cause snail wants to off noobs he pushed the idea for years on different accounts and you bought it. think about this when a newbie dies to a badger because their gate didnt allow passage. they will simply uninstall and never look back.


Hear me out, and put a tinfoil hat on, but what if. What if. Snail actually is Jorbtar…
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Re: Prelude: World 16.1

Postby szogun2133 » Mon Nov 24, 2025 11:38 am

Remove speedbuffs and bunny boots. Bunny boots are sole reason why most people quit game becouse veteran players know how to abuse them to kill players with less knowledge. Also maybe change how master locks work becouse it's most annoying part of game and 99% players dump master key on alt character anyway, so why not just remove them if almost every player with minimal play time dump them on alts.
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Re: Prelude: World 16.1

Postby vipes » Mon Nov 24, 2025 12:08 pm

szogun2133 wrote:Also maybe change how master locks work becouse it's most annoying part of game and 99% players dump master key on alt character anyway, so why not just remove them if almost every player with minimal play time dump them on alts.


Add a special inventory slot / key chain that can't be looted when you're dead / KO'd.

There, no need for a key alt anymore.
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Re: Prelude: World 16.1

Postby _Scipio » Mon Nov 24, 2025 12:09 pm

Remove KO protection.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby TemuWarrior » Mon Nov 24, 2025 12:14 pm

Remove KO at all, stupid mechanic abused by big factions

instant dead only
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Re: Prelude: World 16.1

Postby sMartins » Mon Nov 24, 2025 12:19 pm

c1K wrote:Hear me out, and put a tinfoil hat on, but what if. What if. Snail actually is Jorbtar…


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Re: Prelude: World 16.1

Postby Vert » Mon Nov 24, 2025 12:32 pm

jorb wrote:[*] We consider World 16.1 — as World 16 can remain a stable main version of the game — to be somewhat experimental. If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas![/list]


Over the years, people have written thousands of proposals, so this phrase seems to me like selling people a dream that will never come true.

What has actually happened over the years
The siege system has been reworked several times with the goal of speeding things up. Attackers aren't interested in the siege process and demand it be sped up to eliminate players faster.
Defenders aren't interested in the siege process and use the village's huge size to prolong the siege.
Newcomers can't keep up with siege changes and can't try them out in the game due to the high cost of siege machines and the need to attack a thingwall to build them.

Characters with low stats can't influence combat, making subscriptions and tokens a necessity.

Faction characters have exploited bugs on all these worlds to achieve significant stat advantages to gain an advantage in fights.

Numerous changes imposed by PvP players have shortened the lifespan of worlds and haven't brought in any additional players.

There's no point in making large projects in the game.

For me, only the first three weeks of exploration remain interesting.
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Re: Prelude: World 16.1

Postby LaserSaysPew » Mon Nov 24, 2025 12:37 pm

szogun2133 wrote:Also maybe change how master locks work becouse it's most annoying part of game and 99% players dump master key on alt character anyway, so why not just remove them if almost every player with minimal play time dump them on alts.


Just remove master keys? I could be wrong, but iirc they are needed to set other locks to the same key and to replace locks on rare occasions. What exactly are you suggesting? You want each lock to have a separate key without the ability to replace it later? That's what just removing master keys would do.
If you meant moving their functions to slave keys - you're essentially removing slave keys then, not master keys.
What's the idea here?
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Re: Prelude: World 16.1

Postby Schwarzvald » Mon Nov 24, 2025 1:17 pm

Vert wrote:
jorb wrote:[*] We consider World 16.1 — as World 16 can remain a stable main version of the game — to be somewhat experimental. If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas![/list]


Over the years, people have written thousands of proposals, so this phrase seems to me like selling people a dream that will never come true.

What has actually happened over the years
The siege system has been reworked several times with the goal of speeding things up. Attackers aren't interested in the siege process and demand it be sped up to eliminate players faster.
Defenders aren't interested in the siege process and use the village's huge size to prolong the siege.
Newcomers can't keep up with siege changes and can't try them out in the game due to the high cost of siege machines and the need to attack a thingwall to build them.

Characters with low stats can't influence combat, making subscriptions and tokens a necessity.

Faction characters have exploited bugs on all these worlds to achieve significant stat advantages to gain an advantage in fights.

Numerous changes imposed by PvP players have shortened the lifespan of worlds and haven't brought in any additional players.

There's no point in making large projects in the game.

For me, only the first three weeks of exploration remain interesting.
This.

Games been stagnated and progression halted for over ten plus years.

Here’s a beautiful review that was left in a Reddit community:

deleted]

8y ago

Edited 8y ago
I can just repost this every time, but with more and more additions

No stat caps, no fixes to the satiation + hunger system, no fixes to tables and no real community effort to create drama or great wars/ingame political situations makes this game nothing but a boring slog to be ran trough. Waitwalls upon waitwalls await you in this game where the goal is to do mundane tasks that hold no value other than to boost your mundane tasks to higher qualities, now with raids and other stupid shit like dabbing emotes

SHUDDER IN FEAR as you will never probably run into another player or even get attempted to be raided because why would anyone waste 48 hours of their life camping a palisade.

TREMBLE IN TERROR as you are forced to make at least 2~3 alts no matter how big of a group you're playing with as even the most mundane tasks will fuck up your characters hunger/FEPs/health

ACCEPT YOUR AGONY as the most recent new-ish content is huge buffs hidden behind terrible RNG based quest systems that are nothing but a pain to go around, talk to trees and rocks and pick up every foragable in the game

SHAKE AND SHIVER as the most newest content which they've been hyping up for months now are horrid dungeons with never ending spawning mobs that people are gutting and bot farming for infinite HQ bones, hides, flesh and materials in general

COLLAPSE IN EXHAUSTION as you attempt to siege a spot for 48~92 hours and find out that you've been cockblocked by 5 sticks

DELVE INTO THE DARKNESS as you realize that half of the player count is just bots

There is a gigantic issue with the game, and it is that the developer(s) simply are too out of the crowd with their userbase, and end up pandering and creating content for those people who are not enjoying the game itself. PVP is good because it gives being safe a good reason to exist, limited resources and nodes based on biomes were great because they gave a reason to have wars and politics over land, permadeath, not having 3 shitty systems that force you to constantly annoy yourself every time you think about eating in the game and a bunch of other concepts such as the terror zones (more dangerous zones ala salem) were fantastic ideas that needed to be tweaked, not completetly removed and gutted. The game ends up being nothing but a secondary job and a chore, and I simply can't see anyone who hasn't played this game beforehand enjoying any of it.

Only reason why I would recommend this to anyone would be if they were interested in getting pissed off enough about every second thing that they'd learn to make a bot to do these horrible things, would be a great way to educate people about artificial intelligence and robotics.
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