scouter1 wrote:scouter1 wrote:
scouter1 wrote:scouter1 wrote:
Schwarzvald wrote:This.Vert wrote:jorb wrote:[*] We consider World 16.1 — as World 16 can remain a stable main version of the game — to be somewhat experimental. If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas![/list]
Over the years, people have written thousands of proposals, so this phrase seems to me like selling people a dream that will never come true.
What has actually happened over the years
The siege system has been reworked several times with the goal of speeding things up. Attackers aren't interested in the siege process and demand it be sped up to eliminate players faster.
Defenders aren't interested in the siege process and use the village's huge size to prolong the siege.
Newcomers can't keep up with siege changes and can't try them out in the game due to the high cost of siege machines and the need to attack a thingwall to build them.
Characters with low stats can't influence combat, making subscriptions and tokens a necessity.
Faction characters have exploited bugs on all these worlds to achieve significant stat advantages to gain an advantage in fights.
Numerous changes imposed by PvP players have shortened the lifespan of worlds and haven't brought in any additional players.
There's no point in making large projects in the game.
For me, only the first three weeks of exploration remain interesting.
Games been stagnated and progression halted for over ten plus years.
Here’s a beautiful review that was left in a Reddit community:
deleted]
•
8y ago
•
Edited 8y ago
I can just repost this every time, but with more and more additions
No stat caps, no fixes to the satiation + hunger system, no fixes to tables and no real community effort to create drama or great wars/ingame political situations makes this game nothing but a boring slog to be ran trough. Waitwalls upon waitwalls await you in this game where the goal is to do mundane tasks that hold no value other than to boost your mundane tasks to higher qualities, now with raids and other stupid shit like dabbing emotes
SHUDDER IN FEAR as you will never probably run into another player or even get attempted to be raided because why would anyone waste 48 hours of their life camping a palisade.
TREMBLE IN TERROR as you are forced to make at least 2~3 alts no matter how big of a group you're playing with as even the most mundane tasks will fuck up your characters hunger/FEPs/health
ACCEPT YOUR AGONY as the most recent new-ish content is huge buffs hidden behind terrible RNG based quest systems that are nothing but a pain to go around, talk to trees and rocks and pick up every foragable in the game
SHAKE AND SHIVER as the most newest content which they've been hyping up for months now are horrid dungeons with never ending spawning mobs that people are gutting and bot farming for infinite HQ bones, hides, flesh and materials in general
COLLAPSE IN EXHAUSTION as you attempt to siege a spot for 48~92 hours and find out that you've been cockblocked by 5 sticks
DELVE INTO THE DARKNESS as you realize that half of the player count is just bots
There is a gigantic issue with the game, and it is that the developer(s) simply are too out of the crowd with their userbase, and end up pandering and creating content for those people who are not enjoying the game itself. PVP is good because it gives being safe a good reason to exist, limited resources and nodes based on biomes were great because they gave a reason to have wars and politics over land, permadeath, not having 3 shitty systems that force you to constantly annoy yourself every time you think about eating in the game and a bunch of other concepts such as the terror zones (more dangerous zones ala salem) were fantastic ideas that needed to be tweaked, not completetly removed and gutted. The game ends up being nothing but a secondary job and a chore, and I simply can't see anyone who hasn't played this game beforehand enjoying any of it.
Only reason why I would recommend this to anyone would be if they were interested in getting pissed off enough about every second thing that they'd learn to make a bot to do these horrible things, would be a great way to educate people about artificial intelligence and robotics.
LaserSaysPew wrote:szogun2133 wrote:Also maybe change how master locks work becouse it's most annoying part of game and 99% players dump master key on alt character anyway, so why not just remove them if almost every player with minimal play time dump them on alts.
Just remove master keys? I could be wrong, but iirc they are needed to set other locks to the same key and to replace locks on rare occasions. What exactly are you suggesting? You want each lock to have a separate key without the ability to replace it later? That's what just removing master keys would do.
If you meant moving their functions to slave keys - you're essentially removing slave keys then, not master keys.
What's the idea here?
OIchi wrote:The main issues with PvP I'm seeing in this game are:
- PvP system is terrible. Looks more like competitive game of tag instead of actual combat.
- "Power projection" there are no local conflict that won't quickly escalate, no home advantage. Resulting in the same groups of people fighting each other most of the time.
- There is no meaning to it. People are engaging in combat out of boredom, just to grief. There's nothing to gain, so without someone dying victories feel hollow. Fighter rarely die so it's more enjoyable to torment newbs.
Reworking the combat does not really seem viable, especially since main group engaging in it right now does not want it to change.
People seem to be mostly against limiting fast travel, since it'll affect global markets and traveling for hours is not exactly fun.
So I guess that leaves us with trying to add meaning to PvP fights, but developers stated that they don't want to encourage fights and only keep PvP as conflict resolution.
In the end we'll be keeping PvP in this shitty state.

sMartins wrote:image
P.S.
Anyone can draw better than Jorbo these days
TemuSoldier wrote:sMartins wrote:image
P.S.
Anyone can draw better than Jorbo these days
That looks like shit, you’re shit for posting it and even shitter for thinking there’s anything remotely impressive about it. I’ll take Jord’s worst blender models any day of the week over that sludge
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
Users browsing this forum: Claude [Bot], Jenno, Massa, Meta [Bot], Python-Requests [Bot], Vladichka, wolf1000wolf and 9 guests