Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby TemuSoldier » Mon Nov 24, 2025 4:37 pm

???

you disagree?
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Re: Prelude: World 16.1

Postby sMartins » Mon Nov 24, 2025 5:09 pm

Also, can we have monkeys instead of hearthlings?

Come back to Monke ... vibe

How much I enjoy pissing you off.
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Re: Prelude: World 16.1

Postby OIchi » Mon Nov 24, 2025 5:28 pm

pimotimo wrote:1. PvP is "okay", simple but complex at the same time however I'd love to see more variety and abilities that have more impact. Adding other types of combat debuffs and stuff like that
2. True, locals still has a small advantatge (atleast in early world), knowing the thingwalls, fast support from your village/allies
3. What do you mean by that? Its true that having more goals and objectives to fight for would be great (just like meteorite). There is plenty of stuff to gain when knocking a player


I fail to see how it's "okay", no idea if you ever participated in fights. In my opinion it serves as a great example of how not to make your combat system, feels like a waste of time regardless of win/loss but, its subjective I guess.

What do you mean by plenty of stuff to gain when knocking a player? 90% of the time its just garbage that gets dumped on the ground. At best you can get a belt or few pieces of spare gear.
Even when your village gets raided 99% of shit simply gets destroyed or dumped on the ground. No one really needs any of that stuff.
It's a little different during first week or two, but past that, what you get from pvp is meaningless, you can get 20 times as much stuff in the time it took you to find a someone to beat up.
Resources are so abundant that there is absolutely no need to fight over anything. In the long run there is little reason to even leave you village walls.
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Re: Prelude: World 16.1

Postby sMartins » Mon Nov 24, 2025 5:39 pm

Indeed, I agree .... see above, limited resources pls.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Prelude: World 16.1

Postby Jenno » Mon Nov 24, 2025 6:21 pm

The first encounter between two players should never result in death.
If you don’t want players murdering for fun, a killing blow should only be possible against criminals.

That said, committing crimes should be more accessible to the average player. Palisades are anti-fun. I want to create conflict, but I literally can’t. :?
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Re: Prelude: World 16.1

Postby magnet » Mon Nov 24, 2025 6:47 pm

Jenno wrote: I want to create conflict, but I literally can’t. :?

the solution is amping up your autism

guys i was mistaken. jorpal and lobart require a 200 page blood sacrifice to read all our genius ideas and implement them swiftly before Dec 5
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Re: Prelude: World 16.1

Postby Zephroze » Mon Nov 24, 2025 10:26 pm

magnet wrote:
Jenno wrote: I want to create conflict, but I literally can’t. :?

the solution is amping up your autism

guys i was mistaken. jorpal and lobart require a 200 page blood sacrifice to read all our genius ideas and implement them swiftly before Dec 5


Surely we can hit at least 150 with all of our combined autism
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Re: Prelude: World 16.1

Postby Audiosmurf » Mon Nov 24, 2025 10:27 pm

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Re: Prelude: World 16.1

Postby _Scipio » Mon Nov 24, 2025 10:32 pm

I don't have much hope that they'll make it past page 100. It's been suggested before but the minimum quality for progressing down levels should be increased. Level 9 should be something like 300 or 400 min quality.
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Re: Prelude: World 16.1

Postby Dawidio123 » Mon Nov 24, 2025 10:36 pm

_Scipio wrote:I don't have much hope that they'll make it past page 100. It's been suggested before but the minimum quality for progressing down levels should be increased. Level 9 should be something like 300 or 400 min quality.

Really someone should've said that earlier before we went remove pvp -> private servers -> wb??? -> remove raw hide -> remove palisades pipeline
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