Game Development: Without Batting an Eye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Without Batting an Eye

Postby Okocim » Thu Sep 03, 2015 9:50 am

Bat's are crashing servers, remove them :D
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Re: Game Development: Without Batting an Eye

Postby Felkin » Thu Sep 03, 2015 9:52 am

Was so confused to see bats right outside my base inside a cave. Thought it was a curio at first, couldnt click on it, so brought a bow and arrows and walked up to start chargin... Let's just say I tripped on all my chairs, tables, crates until I reached the log cabin. STILL ALIVE! But scared to leave the house now T_T this addition is pretty dam evil if you ask me, hurts all the cave-dwellers and miners. Guess the base relocation plan will have to speed up now.... Damn you, Jorb... Just... Damn you.... (love you
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Re: Game Development: Without Batting an Eye

Postby smileyguy4you » Thu Sep 03, 2015 9:53 am

drowning in starting area is crashing server
http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41216
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Re: Game Development: Without Batting an Eye

Postby jorb » Thu Sep 03, 2015 9:54 am

dvsmasta wrote:I tried multiple times to add gauze to cruel incision but it wont let me.


Is your second headslot free?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Without Batting an Eye

Postby aikidragon » Thu Sep 03, 2015 10:01 am

These bats are not fun at all. I lived in a cave until now and almost died trying to leave it. I should be able to sneak past them.
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Re: Game Development: Without Batting an Eye

Postby Arcanist » Thu Sep 03, 2015 10:02 am

Image

I guess I have one less villager now ;(
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Re: Game Development: Without Batting an Eye

Postby Amigopen » Thu Sep 03, 2015 10:06 am

If only bats were like rats :?
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Re: Game Development: Without Batting an Eye

Postby Grable » Thu Sep 03, 2015 10:09 am

Eemerald wrote:issue with ants is that theyre pretty much an early game necessity for curios and food variety, so their danger leading to death, is an issue! Ants killed me, but boars didn't! At least if they weren't allowed into shallow water like in old haven, you could aggro, run to water, then be able to get back and raid it without fearing ur char is dead by doing so.
Either way ive just avoided them unless im on a boat!


I don't know how you guys have so many problems with ants. Raid a hill, walk away about a minimap's length while they follow you, turn around and run back to raid the hill.
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Re: Game Development: Without Batting an Eye

Postby Eemerald » Thu Sep 03, 2015 10:12 am

Grable wrote:
Eemerald wrote:issue with ants is that theyre pretty much an early game necessity for curios and food variety, so their danger leading to death, is an issue! Ants killed me, but boars didn't! At least if they weren't allowed into shallow water like in old haven, you could aggro, run to water, then be able to get back and raid it without fearing ur char is dead by doing so.
Either way ive just avoided them unless im on a boat!


I don't know how you guys have so many problems with ants. Raid a hill, walk away about a minimap's length while they follow you, turn around and run back to raid the hill.


because without initially have a flask or something running away and losing stamina is an issue. but yes, its not much of an issue once youre a bit more settled int he game and can create bucket/flask etc. but I was talking about ants at least previously being main source for new chars to gaining curios etc.
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Re: Game Development: Without Batting an Eye

Postby Cozmic » Thu Sep 03, 2015 10:13 am

Amigopen wrote:If only bats were like rats :?


I like this idea. Why can't haven be infested with cute fruit bats that don't eat our flesh and tear us new orifices?
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