Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Vengeance

Postby Lunarius_Haberdash » Wed Jan 13, 2016 6:46 pm

This is a really interesting mechanic, I'll be quite amused to watch how things play out after this.

As for things we'd like you to work on?

How about adding back the ability for new players to start at an active Charter Stone without needing an HS?
And, of course, having that option be togglable.

That was the primary use of these lovely items I was waiting for, and you brought them back without it. :/
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Re: Game Development: A Touch of Vengeance

Postby LadyGoo » Wed Jan 13, 2016 6:46 pm

Each update like this just boosts bullies and disadvantages noobs. The update won't change much for advanced players, simply because most people who do PVP have 2 battle characters. You will just leave the other one at home to check for ghosts.

Whereas scavengers, who would get at least something from claims cannot do so anymore. Mid-tier villages cannot vandal the resource nodes anymore as well, falling far behind in development, unless they invest a lot of money and time into the game.

I do not think devs remember why W3 was working so well. You could actually get raided by brickbashers. Therefore people had to have a casus beli to commit crimes and get involved into politics and etc. Because you and your village could get raided because of your actions. This is the main reason why everyone is persisting on siege updates above anything.
The update does not add any fun or social interactions.


P.S. I have 5 battle characters by myself. If there will be a need in clear-up, I will just ask my villagers to log in on them and help me out.
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Re: Game Development: A Touch of Vengeance

Postby shubla » Wed Jan 13, 2016 6:51 pm

LadyGoo wrote:Each update like this just boosts bullies and disadvantages noobs. The update won't change much for advanced players, simply because most people who do PVP have 2 battle characters. You will just leave the other one at home to check for ghosts.

Whereas scavengers, who would get at least something from claims cannot do so anymore. Mid-tier villages cannot vandal the resource nodes anymore as well, falling far behind in development, unless they invest a lot of money and time into the game.

I do not think devs remember why W3 was working so well. You could actually get raided by brickbashers. Therefore people had to have a casus beli to commit crimes and get involved into politics and etc. Because you and your village could get raided because of your actions. This is the main reason why everyone is persisting on siege updates above anything.
The update does not add any fun or social interactions.


P.S. I have 5 battle characters by myself. If there will be a need in clear-up, I will just ask my villagers to log in on them and help me out.

I can kind of agree this. Ghosts dont affect big villages that kill lot. But some casual raiders it does.
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Re: Game Development: A Touch of Vengeance

Postby Pickard » Wed Jan 13, 2016 6:53 pm

loftar wrote:If the only circumstances under which you'll commit crimes are when it's risk-free, then perhaps you aren't worthy of committing crimes.

Exactly. Tell me single reason to crime now. Its just effort/profit trade.
With current pain in ass no single action worth criminal actions.

Theft, vandal - any stolen/dug/broken thing not worth huge pain in ass in next several days.
Murder - only developed enough character, but i see no reasons to go with developed character outside, because no thieft/vandals anymore.

But you know, what if ill start dig holes around your village with fresh alts? Feel free to kill them :)
And disposable criminal alts, maybe this is your goal...
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Re: Game Development: A Touch of Vengeance

Postby Kaios » Wed Jan 13, 2016 6:59 pm

shubla wrote:I can kind of agree this. Ghosts dont affect big villages that kill lot. But some casual raiders it does.


Disagree, but only because I think we have to wait and see what happens. A big village that also raids is committing more crimes than a village like Ainran I'd say, Dis for example is bashing palisades and stealing from resource nodes and depending on how regularly they do this or want to do this it really could effect them in a large way. And if you're committing crimes against several different settlements and villages that would certainly mean you'll be getting hit by Nidbanes from multiple villages using multiple scents probably at varying directions and distances all around the same time. It sounds like it could get pretty annoying.

Edit: Also, any village that is attacked in any way can contact an ally to also collect scents and send out Nidbanes too.
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Re: Game Development: A Touch of Vengeance

Postby LadyGoo » Wed Jan 13, 2016 7:03 pm

Kaios wrote: Dis for example is bashing palisades and stealing from resource nodes and depending on how regularly they do this or want to do this it really could effect them in a large way.

I beg you. I can make a vandal alt and get the resourses I need regardless. If I cba to create another alt, I'll just kill the hgosts around my poor 1UA criminal.

It sounds like it could get pretty annoying.
Annoying means annoying. It does not mean there is a reason to not to loot or destroy everything. Moreover, people will start bringing multiple vandal and theft alts and cause more damage. Since before they would come on mains and refrain from losing too much hp. After this patch they will use the potential of their vandal alts fully.
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Re: Game Development: A Touch of Vengeance

Postby loftar » Wed Jan 13, 2016 7:06 pm

Pickard wrote:And disposable criminal alts, maybe this is your goal...

Is it really better that the only reason people don't make disposable crime alts is because there's no risk involved in crime, though? I'm not saying that's not a problem, but it is a problem that would arise whenever crimes have consequence at all, no matter the mechanism. The solution is not to make crime risk-free.

And, you know, at least having to make a crime alt is a cost, no matter how small, as opposed to not having to do anything at all.
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Re: Game Development: A Touch of Vengeance

Postby jorb » Wed Jan 13, 2016 7:06 pm

Pickard wrote:And disposable criminal alts, maybe this is your goal...


Might as well abandon any attempt to make it possible to punish criminals, then?

That is the continuation of your logic.

With current pain in ass no single action worth criminal actions.


Also, which one is it? Is crime now impossible, or more possible and scarier than ever?
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Re: Game Development: A Touch of Vengeance

Postby Pickard » Wed Jan 13, 2016 7:06 pm

Kaios wrote:Dis for example is bashing palisades

Nah, you cant bash palisades anymore. I mean at all. Bashing one palisade means like 10+ vandals. Jorb said when you attack any nidbane all other will start attack perpetrator. No way palibasher will survive 10 enemies with 300+ str punches.
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Re: Game Development: A Touch of Vengeance

Postby Chebermech » Wed Jan 13, 2016 7:07 pm

Another problem i see if ghost scale from criminal's UA, is another reason not to spend any points into UA, not that its very useful atm anyway... And one more problem, with unlimited amount of how many times you can re-send ghosts after they get killed, its a gg for free to play criminals.

for me personally the biggest problem so far with these ghosts is potential lag and like practice showed, ghosts get to attack 4 times before u get to load up, with more ghosts, crimes not just become "risk-free", that isn't the problem, more ghosts hitting u before u get a chance to react = certain death, please give them a cooldown of 30secs - 1 minute before they can attack after they agro you, or make it so that they all agro you only after 24 hours or only after you attack one of them, like someone already proposed.
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