VDZ wrote:jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.
At the very least, it makes actions feel more rewarding. I have noticed while making games that adding a slight delay between the input and the action, with proper feedback after entering the input, makes the action feel much more impressive than if the action takes place immediately, even though you did the exact same thing.
Developers of game Factorio did great blog https://www.factorio.com/blog/post/fff-106 about action and rewards.
Hourglass is the main difference between good game and farmville. You need to see progress, and it needs time, so result has some value. You can speed it, but just right, otherwise, it will feel empty.