Game Development: Convenient Salve

Announcements about major changes in Haven & Hearth.

Re: Game Development: Convenient Salve

Postby Sany_CZ » Thu Mar 17, 2016 1:46 pm

VDZ wrote:
jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.


At the very least, it makes actions feel more rewarding. I have noticed while making games that adding a slight delay between the input and the action, with proper feedback after entering the input, makes the action feel much more impressive than if the action takes place immediately, even though you did the exact same thing.


Developers of game Factorio did great blog https://www.factorio.com/blog/post/fff-106 about action and rewards.

Hourglass is the main difference between good game and farmville. You need to see progress, and it needs time, so result has some value. You can speed it, but just right, otherwise, it will feel empty.
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Re: Game Development: Convenient Salve

Postby DDDsDD999 » Thu Mar 17, 2016 5:01 pm

Sany_CZ wrote:Developers of game Factorio did great blog https://www.factorio.com/blog/post/fff-106 about action and rewards.

Hourglass is the main difference between good game and farmville. You need to see progress, and it needs time, so result has some value. You can speed it, but just right, otherwise, it will feel empty.

imo the big thing that should have small hour glass are the chore things. e.g. butchering and farming. When you're building something, it feels nice for it to be slow because it seems important. When you're doing something for the 5th time this week, it feels annoying when it's slow.
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Re: Game Development: Convenient Salve

Postby Raffeh » Thu Mar 17, 2016 9:59 pm

DDDsDD999 wrote:
Sany_CZ wrote:Developers of game Factorio did great blog https://www.factorio.com/blog/post/fff-106 about action and rewards.

Hourglass is the main difference between good game and farmville. You need to see progress, and it needs time, so result has some value. You can speed it, but just right, otherwise, it will feel empty.

imo the big thing that should have small hour glass are the chore things. e.g. butchering and farming. When you're building something, it feels nice for it to be slow because it seems important. When you're doing something for the 5th time this week, it feels annoying when it's slow.


I acctually agree with this. you collect all those materials to make that mansion and boom you complete it in 10 seconds.
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Re: Game Development: Convenient Salve

Postby Redkat » Thu Mar 17, 2016 10:37 pm

have to be supercareful when building coops now.
or - not have anything nearby that can be taken into the coop :D
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Re: Game Development: Convenient Salve

Postby Raffeh » Fri Mar 18, 2016 7:39 am

Redkat wrote:have to be supercareful when building coops now.
or - not have anything nearby that can be taken into the coop :D


I'm guessing this happened from experience? Haha! Did you make multiple beehives by accident?
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Re: Game Development: Convenient Salve

Postby RickyRio » Fri Mar 18, 2016 9:54 am

jorb wrote:
trambit wrote:Unlocking Hartshorn did precisely jack for me...can anyone tell me what else you need to make the salve?


Yarrow and linseed oil.


How does one get linseed oil?
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Re: Game Development: Convenient Salve

Postby jorb » Fri Mar 18, 2016 10:09 am

Press lin/flax seeds.
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Re: Game Development: Convenient Salve

Postby Thedrah » Fri Mar 18, 2016 3:00 pm

jorb wrote:Press lin/flax seeds.


you can press flax seeds? i've been under the impression it was only linseed, been looking for linseed for a long time :(
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Re: Game Development: Convenient Salve

Postby Ukhata » Fri Mar 18, 2016 3:09 pm

Thedrah wrote:
jorb wrote:Press lin/flax seeds.


you can press flax seeds? i've been under the impression it was only linseed, been looking for linseed for a long time :(


linseed oil = flax seed oil
flaxmeal == linseed meal (as in flower)
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Re: Game Development: Convenient Salve

Postby smileyguy4you » Fri Mar 18, 2016 5:32 pm

im starting to think the subscriber/verified perc of speed increase should only work on crafting things with more than a certain normal time, some of the already quick tasks seem too fast...imo maybe limit the speed increase to only things that normally take more than 5ish seconds?
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