Baldarich wrote:strpk0 wrote:1. Haven isn't a fps game.
Mount and Blade isnt a first person shooter
Obviously. What I mean by that is that the current perspective the game functions in (isometric-ish) doesn't easily allow for that style of combat.
Baldarich wrote:strpk0 wrote:1. Haven isn't a fps game.
Mount and Blade isnt a first person shooter
Granger wrote:Fuck off, please go grow yourself some decency.
strpk0 wrote:dageir wrote:3. How do you factor combat stats (uac, mc, strength, agility etc) without having some form of calculation involved (in this case meters, cooldowns etc)?
Atamzsiktrop wrote:I think the far worse thing is that, attacker is always put at a huge disadvantage. Both in old system and new system (not Legacy).
Kaios wrote:Atamzsiktrop wrote:I think the far worse thing is that, attacker is always put at a huge disadvantage. Both in old system and new system (not Legacy).
I disagree if I'm out hunting with a shit deck geared for hunting instead of pvp when I get attacked I'm at a huge disadvantage
Kaios wrote:
I disagree if I'm out hunting with a shit deck geared for hunting instead of pvp when I get attacked I'm at a huge disadvantage
MadNomad wrote:i dont understand how someone can make special decks for hunting, any deck is fine for hunting, the only problem is they can have some bonus def break if u dont kill it before they reach u.
Ozzy124 wrote:You're braindead in that case, Michael meant a situation when both attacker and enemies are similarly statted and geared obviously.
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