Game Development: Approaches to Combat pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Approaches to Combat pt. II

Postby Kaios » Wed Jun 15, 2016 11:07 pm

Onep wrote:Oh yeah, signposts are a great mechanics.


and getting wrecked for slightly moving your character was also a great mechanic
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Approaches to Combat pt. II

Postby stickman » Thu Jun 16, 2016 2:44 am

could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).
stickman
 
Posts: 648
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Approaches to Combat pt. II

Postby ChildhoodObesity » Thu Jun 16, 2016 3:22 am

stickman wrote:could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).

agility isnt a problem rlly considering theres a stat cap and everyone should have the same with the exception of armor/gildz which isnt a bad thing
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Approaches to Combat pt. II

Postby The_Lich_King » Thu Jun 16, 2016 5:20 am

The issue is damage. At this point everything is doing sooo much damage that the minute you get a hit on your enemy, your enemy is KOed or has taken insane damage. What needs to happen is a gradual decrease of all damage because not only then would fights last longer and require the opponents to have enough skill to actually get serveral hits off not just be the first one lucky enough to get a hit off, But then it would be easier for noobs to escape from spruce killers since they can take more than one hit.

Also i don't think card system is horrible, although i would prefer to have more melee moves if your lowering the validity of the current melee abilities, No what's really OP and needs to be fixed is archery.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1491
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.

Re: Game Development: Approaches to Combat pt. II

Postby Granger » Thu Jun 16, 2016 5:52 am

ChildhoodObesity wrote:
stickman wrote:could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).

agility isnt a problem rlly considering theres a stat cap and everyone should have the same with the exception of armor/gildz which isnt a bad thing


Comments like this further my point that the interfaction alliance being vocal about needing combat changes is either delusional about the average skill level of the characters on the server or simply wants to be in the position of getting 100% sure kills of lesser characters.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Approaches to Combat pt. II

Postby ChildhoodObesity » Thu Jun 16, 2016 6:02 am

Granger wrote:
ChildhoodObesity wrote:
stickman wrote:could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).

agility isnt a problem rlly considering theres a stat cap and everyone should have the same with the exception of armor/gildz which isnt a bad thing


Comments like this further my point that the interfaction alliance being vocal about needing combat changes is either delusional about the average skill level of the characters on the server or simply wants to be in the position of getting 100% sure kills of lesser characters.

everyone whos trying to fight should be worried about having top stats its so fucking easy to cap agil even if ur a nab ive capped my char like 3x in less than a week its so easy if u read any of my posts tho you wud see im clearly against these combat changes hueheueueehe aside from archery which every1 and their mum wants fixed but rlly find some people with shit agil who are going around actively looking 4 fights i dont think it shud be a bad thing that some1 with lower agility than u wont be as good as u and the fact that theres a cap makes it pretty balanced
Last edited by ChildhoodObesity on Thu Jun 16, 2016 6:05 am, edited 1 time in total.
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Approaches to Combat pt. II

Postby Onep » Thu Jun 16, 2016 6:04 am

To be honest, I've yet to cap any stats. #cazzual
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Approaches to Combat pt. II

Postby ChildhoodObesity » Thu Jun 16, 2016 6:05 am

Onep wrote:To be honest, I've yet to cap any stats. #cazzual

ur also a retard

USER WAS BANNED FOR THIS POST
Last edited by Granger on Thu Jun 16, 2016 9:01 am, edited 1 time in total.
Reason: Exceeding the limits of civilised conversation
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Approaches to Combat pt. II

Postby Onep » Thu Jun 16, 2016 6:56 am

ChildhoodObesity wrote:
Onep wrote:To be honest, I've yet to cap any stats. #cazzual

ur also a retard

Wow wtf you fucking autistic shit I never mock you for being an autistic retard who types like a fuckin' 12 year old girl on the fucking internet you degenerate race-mixer!

USER WAS BANNED FOR THIS POST
Last edited by Granger on Thu Jun 16, 2016 8:54 am, edited 1 time in total.
Reason: Exceeding the limits of civilised conversation
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Approaches to Combat pt. II

Postby ChildhoodObesity » Thu Jun 16, 2016 6:57 am

Onep wrote:
ChildhoodObesity wrote:
Onep wrote:To be honest, I've yet to cap any stats. #cazzual

ur also a retard

Wow wtf you fucking autistic shit I never mock you for being an autistic retard who types like a fuckin' 12 year old girl on the fucking internet you degenerate race-mixer!

mad cuz im better than u ingame and out
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Amazon [Bot], Bytespider [Bot], Claude [Bot], Python-Requests [Bot] and 53 guests