Game Development: Loose Ends

Announcements about major changes in Haven & Hearth.

Re: Game Development: Loose Ends

Postby dzielny_wojownik » Mon Jul 04, 2016 9:20 pm

card combat is shit in pvp
in pve it might be good even tho you can beat every animal in the game by just spamming parry and a 50mc base alt

more than a month of work wasted :D nice one
Last edited by dzielny_wojownik on Mon Jul 04, 2016 9:24 pm, edited 1 time in total.
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Re: Game Development: Loose Ends

Postby Zeler » Mon Jul 04, 2016 9:24 pm

dzielny_wojownik wrote:card combat is shit in pvp
in pve it might be good

more than a month of work wasted :D nice one


we had some fun on combat test server


it was enough pvp for everyone i guess xdddd
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Re: Game Development: Loose Ends

Postby ZIppy » Mon Jul 04, 2016 9:26 pm

Kaios wrote:ya it is

are you fucking stupid? how is it fun? oh wow i cant kill my enemy if he has an IQ alittle above a gold fish because all he has to do it put cards up and run (like you did and you still managed to die guess that really shows) this combat has no skill and is 100% bullshit one of the reasons i havent died this world is because youd have to be an idiot to die, everyone wanted an update and we were so happy to hear that a good one was coming out people even wanted to come back to the game but the fucking monkeys who run this shithole decided hey lets fucking keep a system that doesnt work simple fix? put legecy combat back in with improved hit range.

kaios youre shit at this combat and this game so dont comment on the updates when all you do is cry


player base will go down to 100 or below in 1 week good job goodbye see you next world
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Re: Game Development: Loose Ends

Postby Kaios » Mon Jul 04, 2016 9:30 pm

You're not understanding what I'm saying, I like participating in a combat scenario and not having to worry about watching my attack/defense bars or stuff like that. The combat experience itself is what's supposed to be fun and that's what I mean when I say I enjoyed the simplicity, I've explained this all before though.
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Re: Game Development: Loose Ends

Postby Zeler » Mon Jul 04, 2016 9:34 pm

Kaios wrote:You're not understanding what I'm saying, I like participating in a combat scenario and not having to worry about watching my attack/defense bars or stuff like that. The combat experience itself is what's supposed to be fun and that's what I mean when I say I enjoyed the simplicity, I've explained this all before though.


So you mean that you like to watch the timer on defense cards? Whats so better about it?
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Re: Game Development: Loose Ends

Postby dzielny_wojownik » Mon Jul 04, 2016 9:35 pm

whats the difference between keeping an eye that your 4 color dimensions dont go off and just by watching your defense bar in the new combat

the main difference is that with the defence bar the noobs wont be no longer a 1shot :D

jorb, explain why u do dis
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Re: Game Development: Loose Ends

Postby kingo » Mon Jul 04, 2016 9:36 pm

Kaios wrote:You're not understanding what I'm saying, I like participating in a combat scenario and not having to worry about watching my attack/defense bars or stuff like that. The combat experience itself is what's supposed to be fun and that's what I mean when I say I enjoyed the simplicity, I've explained this all before though.

oh my god everyone please stop the updates poor kaios doesnt like that he has to pay attention to one or more things at a time :(((((((( now he cant spam attacks and doesnt need skill to play!!! i understand 100% please forgive me

are you serious? lmfao
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Re: Game Development: Loose Ends

Postby Kaios » Mon Jul 04, 2016 9:38 pm

Zeler wrote:So you mean that you like to watch the timer on defense cards? Whats so better about it?


No that isn't what I like I've already had this conversation in another thread

Kaios wrote:
I detect the sarcasm but I'm sure that's what they think, allow me to rephrase though for the sake of clarity. I enjoy conflict, it makes things interesting. I enjoyed conflict much more in world 3 than I do now for a variety of reasons which I've gone in to before so I won't at the moment.

However, enjoying the conflict itself doesn't mean I don't think the combat system and fighting in general isn't a total shit show because it is. My God don't ever get in to a big group battle if you have a crap computer as well because all those players on your screen will lag the living hell out of you. The combat is not fun, I don't think it's fun for anyone. It's the act itself that is actually enjoyable for most people, at least in my opinion.

There are plenty of other games out there that offer a much more interesting experience in terms of player combat.

Kaios wrote:I enjoyed the simplicity of it and I think being in combat with the current system was much more enjoyable too because you aren't totally focused on scrutinizing your def/attack bars and their def/attack bars and what your IP is at and what their IP is at and their defenses and yours versus their attack and then add in multiple fighters to be worried about. The less to look at the better is my perspective.
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Re: Game Development: Loose Ends

Postby Pan_w_okularach » Mon Jul 04, 2016 9:46 pm

if you treat combat as a minor minigame no one really cares about like lockpicking in some crpg then yes the card system is perfect in it's simplicity
but it makes no sense in a game where so much depends on combat, like you can lose a month of character developement in a moment, it's ridiculous to have a combat system with no room for strategy or creativity or thinking at all
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Re: Game Development: Loose Ends

Postby dzielny_wojownik » Mon Jul 04, 2016 9:48 pm

I don't like that you think that you're speaking for the "majority".
So basically, you're saying that anyone who plays this game for combat should fuck off? There is no other game that offers more interesting experience in terms of player combat for me and many others I know, if you know one, please enlighten me, I will definetly switch to the game since jorb threw a month of work in trashbin

Kaios wrote:
I enjoyed the simplicity of it and I think being in combat with the current system was much more enjoyable too because you aren't totally focused on scrutinizing your def/attack bars and their def/attack bars and what your IP is at and what their IP is at and their defenses and yours versus their attack and then add in multiple fighters to be worried about. The less to look at the better is my perspective.


You have to look at your 4 dimensions right now or you're gonna get 1shot, you have to look at enemies IP too, you can't ignore the enemie's IPs in card combat too just as in the new combat??????? there is even more things you need to watch over in the card combat. and i wont even talk about that if you have a wrong deck on you're going to die with no other options
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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