Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby RANGERKILLU » Thu Sep 29, 2016 6:37 pm

how the fuck is it possible that you need changing combat making it worse and worse as it goes on lmfao
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Re: Game Development: Dust & Mud

Postby Enjoyment » Thu Sep 29, 2016 6:42 pm

RANGERKILLU wrote:how the fuck is it possible that you need changing combat making it worse and worse as it goes on lmfao

sometimes you just need to fail more than once to get something really neat. And sometimes, you need patience when you play the game in eternal alpha...
English is neither my native lang, nor my best side...
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Re: Game Development: Dust & Mud

Postby jorb » Thu Sep 29, 2016 6:44 pm

RANGERKILLU wrote:how the fuck is it possible that you need changing combat making it worse and worse as it goes on lmfao


We didn't make it worse. Sober up and stop posting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Dust & Mud

Postby Enjoyment » Thu Sep 29, 2016 6:52 pm

jorb wrote:
RANGERKILLU wrote:how the fuck is it possible that you need changing combat making it worse and worse as it goes on lmfao


We didn't make it worse. Sober up and stop posting.

This post reminds me of our pretty old conversation about your dev vision sharing - you should really consider about doing somekind of rad-map... maybe then you'll get less shitty comments under your updates... ;)
Keep up the good work, man...
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Re: Game Development: Dust & Mud

Postby RANGERKILLU » Thu Sep 29, 2016 7:01 pm

jorb wrote:
RANGERKILLU wrote:how the fuck is it possible that you need changing combat making it worse and worse as it goes on lmfao


We didn't make it worse. Sober up and stop posting.

it was decent but then youre like wait....lets make it so...STATS MATTER LESS In COMBAT, its full of flaws tbh
artful evasion spam is autism making someone with enough coins unkillable
chop spam is stupid with no coins, some moves are useless and will never be touched or have insane cooldowns.
like wtf?
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Re: Game Development: Dust & Mud

Postby Enjoyment » Thu Sep 29, 2016 7:08 pm

RANGERKILLU wrote:
jorb wrote:
RANGERKILLU wrote:how the fuck is it possible that you need changing combat making it worse and worse as it goes on lmfao


We didn't make it worse. Sober up and stop posting.

it was decent but then youre like wait....lets make it so...STATS MATTER LESS In COMBAT, its full of flaws tbh
artful evasion spam is autism making someone with enough coins unkillable
chop spam is stupid with no coins, some moves are useless and will never be touched or have insane cooldowns.
like wtf?

when you implement something brand new - you need time to polish it. And you need a proper feedback from customers for polishing. Your comment was "devs suck, make game worse" couldn't count as a feedback...
English is neither my native lang, nor my best side...
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Re: Game Development: Dust & Mud

Postby RANGERKILLU » Thu Sep 29, 2016 7:30 pm

but do they look at it and think...yeah! this seems balanced removing all the openings with 2 moves nice thinking jorbtar! jajajajaja

https://www.youtube.com/watch?v=PMu9G8vovZc

im pretty sure this is how jorb and loftars conversations goes
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Re: Game Development: Dust & Mud

Postby stickman » Thu Sep 29, 2016 9:14 pm

I think artful evasion is maybe a little better then it should be but you will die if you just spamming artful all fight long. 3 coins is not something u can keep using over and over again. so if your saving artful until you get to 50-60% opening then you will be taking loads of small cuts (especially against a sideswipe deck) and eventually die. if you using up your artful earlier around 40% you might find yourself short IP in the fight and unable to afford your opp knocks or any offensive combos yourself. I have actually been experimenting with a deck that doesn't use artful evasion and it has been doing well. I do agree that some of the skills seem absolutely worthless though.

testing continues...
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Re: Game Development: Dust & Mud

Postby stickman » Thu Sep 29, 2016 10:29 pm

Fyrd Sword now buffs your effective agility by 20%.


does this only work when the Fyrd sword is the damage dealing weapon? I was hoping this would enable some sort of dual wielding where you could get a 20% speed bonus but keep the damage from a herdsman sword. It doesn't appear to work out that way.

Also could you explain how the game picks which is your primary damage dealing weapon while dual wielding. It seems to me like its the order in which they are equipped and not which slot they are in.
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Re: Game Development: Dust & Mud

Postby DeadlyPencil » Fri Sep 30, 2016 4:43 am

Raven bit, Quick barrage, storm of swords.... etc etc text for weight is wrong. it says their weight is based on the weapon. when more likely it is based on your melee skill.
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