Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hairy Mallard

Postby Kaios » Thu Dec 15, 2016 5:34 pm

loftar wrote:We only made the t-sacks as good as they are precisely because they cannot be used permanently, though. They're supposed to be a trade-off.


Give merch pants some inventory space then
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Re: Game Development: Hairy Mallard

Postby MrPunchers » Thu Dec 15, 2016 5:43 pm

Kaios we don't need anymore inven space if you need to carry more stuff around drag a Cart with LCs behind you.
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Re: Game Development: Hairy Mallard

Postby Kaios » Thu Dec 15, 2016 5:44 pm

I don't know about you but I definitely need more inventory space.
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Re: Game Development: Hairy Mallard

Postby MrPunchers » Thu Dec 15, 2016 5:46 pm

For what exactly? Two T-Sacks, a Merch Robe, and Backpack give great inven space. Even without t-sacks it's ok.
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Re: Game Development: Hairy Mallard

Postby Kaios » Thu Dec 15, 2016 5:48 pm

MrPunchers wrote:For what exactly? Two T-Sacks, a Merch Robe, and Backpack give great inven space. Even without t-sacks it's ok.


Sure you're right that is a lot of space already when you have all of that stuff equipped but honestly right now the tool belt is no more useful to me than a horse with saddlebags it's essentially an extra spot to put big shit that won't take up space in my inventory instead. I see the positive side of the tool belt really I do but it's just not anything I personally find useful, sorry, but I'd rather see it implemented the way I described before or just make merch pants useful because no one is making those things except for aesthetic reasons.
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Re: Game Development: Hairy Mallard

Postby MrPunchers » Thu Dec 15, 2016 5:53 pm

Wait.
There's merch pants? jej But Yeah I see where you're coming from. However, if the belt interacted like this (as in you could use the item on the belt while holding something else) you could throw Boar Spears while holding a B12 :lol:
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Re: Game Development: Hairy Mallard

Postby Kaios » Thu Dec 15, 2016 5:59 pm

MrPunchers wrote:Wait.
There's merch pants? jej But Yeah I see where you're coming from. However, if the belt interacted like this (as in you could use the item on the belt while holding something else) you could throw Boar Spears while holding a B12 :lol:


Yeah there's merch pants but they don't add inv space so they are a waste of materials and people with the right custom client can switch equipment quickly enough to basically do that anyways
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Re: Game Development: Hairy Mallard

Postby Tammer » Thu Dec 15, 2016 7:37 pm

Is there a way to efficiently switch traveller's sacks in my toolbelt for a tool in my hands?

I'd like to switch them without having to dump some crops, then put the tsacks and the scythe in my inventory, then move the scythe and the tsacks again.


edit: Found something a bit better. Can pick up 1 tsack and click it on the character to switch scythe to cursor. However, need to put the scythe in inventory and pick it up again to be able to put it in the tool belt.
Last edited by Tammer on Thu Dec 15, 2016 8:05 pm, edited 1 time in total.
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Re: Game Development: Hairy Mallard

Postby dafels2 » Thu Dec 15, 2016 7:48 pm

jorb wrote:In the Pipe
-----------------------
  • It's not entirely certain, but this may be our last patch before Christmas. If so, Merry Christmas! We will, in any event, try to post something else before new year's.

Enjoy!


Dude, do something about the stat botters finally

http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=52386
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Re: Game Development: Hairy Mallard

Postby Soukuw » Fri Dec 16, 2016 3:01 am

Nice toolbelt, finally I can always carry my pickaxe and shovel without having to swap out both my tools for them.
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