jorb wrote:We have considered making it so that you are returned to your Hearth fire on knockout. This could make combat more accessible and forgiving, could allow for less paranoid player interaction, could allow for casual strolls outside your walls without complete fear of death, could remove alt farms to supply a steady stream of fresh cannon fodder, could make n00b ganking less of a thing, and could perhaps allround make the game less autistic and more fun. On the other hand the biting edge of cold hard pixel death could be dulled. Do note that you would still die as per usual if you actually managed to reach zero HHP.
Permanent death is one of the core mechanics that this game revolves around so I know changes to that are not something you suggest lightly but I definitely think it's worth trying anything at least once for the sake of retaining players so the idea is worth a shot, I'm not entirely certain permadeath itself is the problem though. I mean, you'd still have newb ganking and it's nice that they may not lose their character but would it for example really help a group of newer players being sieged by veterans to defend their place or does their village just get stomped to the ground anyways albeit with their characters intact. It's hard to say for sure how such a change would effect other mechanics.
Perhaps you could take the opportunity to re-implement personal beliefs in some way and include something similar to the change/tradition slider that would allow some choice in how the death scenario plays out. Could be as simple as full change giving some negative effects to the player such as reduced LP gain or less inheritance if you do happen to die in return for porting back to hearthfire on KO. Whereas full tradition characters die normally in a fight but it could be providing the benefit of enhanced LP gain along with other bonuses like greater return of inheritance, better use of ancestor's stats when using einherjer compared to a change death, etc.
As for the slider mechanic itself I thought that was a bit boring so I'd like to see a bit more depth in such a system if you did bring it back.