by Vert » Thu Apr 27, 2017 4:40 am
Environment boosts should be more unexpected imo, so that they only appear in about 10 tiles distance.
Trip Roots could be made more dangerous, if they spawn in groups of 3-4 near each other, having 5-6 trip roots in each group.
Hide Grass could also be more interesting if it spawns as groups of 3-5 and are separated by about 15 tiles so you can get multiple invisibles in a row.
maybe make it possible to collect them with lift, making them very heavy or put them directly into inventory or vials, and give some sort of restrictions with a cooldown or not allow certain ammount of these buffs (1-3) in inventory, and make it possible to place them on the ground, or use it directly from inventory if possible