Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby popfor » Thu Apr 27, 2017 3:11 am

happy early 100th announcement post jorb
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my avatar is stolen without permission
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#badboysclub
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Re: Game Development: Runs Like Wind

Postby Vert » Thu Apr 27, 2017 4:40 am

Environment boosts should be more unexpected imo, so that they only appear in about 10 tiles distance.
Trip Roots could be made more dangerous, if they spawn in groups of 3-4 near each other, having 5-6 trip roots in each group.
Hide Grass could also be more interesting if it spawns as groups of 3-5 and are separated by about 15 tiles so you can get multiple invisibles in a row.

maybe make it possible to collect them with lift, making them very heavy or put them directly into inventory or vials, and give some sort of restrictions with a cooldown or not allow certain ammount of these buffs (1-3) in inventory, and make it possible to place them on the ground, or use it directly from inventory if possible
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Re: Game Development: Runs Like Wind

Postby Thedrah » Thu Apr 27, 2017 5:19 am

what if perception affected the distance you can see them? and stealth affect the hidden in grass affect?
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Re: Game Development: Runs Like Wind

Postby Redlaw » Thu Apr 27, 2017 5:23 am

Senabus wrote:Image

WHY?!


Its is the Str equal to the winged helm, so it does help in some way, I like though it is costly... but that is just fine if I ever use it.
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Re: Game Development: Runs Like Wind

Postby DeadlyPencil » Thu Apr 27, 2017 5:40 am

i dont like the boosts in their current form.

  • the best boost is the grass one conceptually but i dont like how its implemented at the moment, u should make it semi permanent so people can hide in the grass and dont make it disappear, aslo make the patch way bigger
  • speed boosts need to last like 50x longer and be way rarer. i should want to go out of my way to get the speed boost. at the moment this boost is horrible.
  • the cloud thingies are also really odd, they looks so out of place...... they should be very rare and will recharge ur energy when under them, they also shouldn't disappear.
  • the root things should move and chase u but lose agro really easily.

overall this update makes the game look very tacky. please make the boosts much rarer and more meaningful. Make them like 5x bigger and be like resources.
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Re: Game Development: Runs Like Wind

Postby Embers2 » Thu Apr 27, 2017 6:08 am

Dont really like the update.

The random buffs on the map look kinda out of place, they are fine in something like stalker universe of radioactive chernobyl territory, but in haven they just dont really work (well for me). They also spawn too often and buffs are not really significant.
The red handed removal on knockout does seem like a good idea at first, but then you remember everyone makes vandal alts anyway, which makes the punishment for being red handed trivial. And you dont even lose the alt.


The drinking while running is a bit clunky, but i can get used to it. And really like the downhill/uphill speed change.
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Re: Game Development: Runs Like Wind

Postby zeeder3 » Thu Apr 27, 2017 6:10 am

looks cool,

should make these buffs/de-buffs appear only during combat so they don't shit up the screen too much.

with that said i don't play right now so i don't know how frequent they are.
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Re: Game Development: Runs Like Wind

Postby Klopus » Thu Apr 27, 2017 6:11 am

The boosts are ugly. Remove them please. The terrain looks like a garbage dump. Ugly shit.
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Re: Game Development: Runs Like Wind

Postby brogamernz » Thu Apr 27, 2017 6:13 am

honestly cool update, being able to walk and drink sweet!! but all these powerups just make the game look cluttered. they everywhere.. and dont do f all in reality
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Re: Game Development: Runs Like Wind

Postby ZantetsukenX » Thu Apr 27, 2017 6:14 am

Embers2 wrote:The random buffs on the map look kinda out of place, they are fine in something like stalker universe of radioactive chernobyl territory, but in haven they just dont really work (well for me). They also spawn too often and buffs are not really significant.


I also agree that they are sort of annoying to see on the minimap when I'm not going to interact with them much. I also agree with the idea that making them rarer but more powerful would be fun.
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