synaris wrote:it would be nice if some features like combat intensity came back, and the evil eye move. BUT i dont ever want to go back to attack and defense gauges. spamming jump ten million times before punching a defense bar away and then spamming it ten million more times and knocking its teeth out when teir defense bar was low/gone was boring.
W7's combat system as a whole sucked. and i loved it when world 8 got a new one.
loftar wrote:jordancoles wrote:Ah also, we need a better targetting system for fighting multiple targets
Perhaps it wasn't obvious from the description, but "directional attacks" is supposed to mean that they target a direction rather than an opponent, making targeting of opponents obsolete. Think how attacks in Salem worked, I guess, except we're probably going to approach the windup of attacks in a different way than there. The idea being to 1) sidestep the problem of targeting, 2) make area-effect attacks work more naturally, and 3) integrate movement into attacks in a more natural manner.
Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 69 guests