Game Development: World 11

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 11

Postby Granger » Sat Feb 02, 2019 2:17 pm

jorb wrote:
Granger wrote:So they shouldn't be liftable in the first place, or what is the message?


Rock crevices usually are not.

Shame, they're quite decorative.

Possibly there could be a way to move or build them with a developed character later, for village decoration?
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Re: Game Development: World 11

Postby Bolotniy » Sat Feb 02, 2019 3:36 pm

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ant dungeon? btw that shit when it become a BIG ant nest made me freak out
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Re: Game Development: World 11

Postby DatSheep » Sat Feb 02, 2019 5:56 pm

Granger wrote:
jorb wrote:
Granger wrote:So they shouldn't be liftable in the first place, or what is the message?


Rock crevices usually are not.

Shame, they're quite decorative.

Possibly there could be a way to move or build them with a developed character later, for village decoration?


Agreed! For my future cave hermit base theyd look so cool and have some function too
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Re: Game Development: World 11

Postby Den4X » Sat Feb 02, 2019 7:21 pm

Time to debug
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Re: Game Development: World 11

Postby xADIKx » Sat Feb 02, 2019 8:26 pm

Oh Edgana you are so generous bitch....

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Re: Game Development: World 11

Postby MagicManICT » Sat Feb 02, 2019 10:21 pm

I clicked a wrong button, sorry folks.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: World 11

Postby ChildhoodObesity » Sun Feb 03, 2019 4:39 am

tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................
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Re: Game Development: World 11

Postby Ozzy123 » Sun Feb 03, 2019 5:13 am

ChildhoodObesity wrote:tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................


same tbh.. not being able to port to nearby swamps, having to walk literally everwhere just doesn't seem fun at all, idk maybe if I played this game for a week it would be different but after so many years not being able to port somewhere just seems unbearable
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Re: Game Development: World 11

Postby Saxony4 » Sun Feb 03, 2019 5:40 am

Ozzy123 wrote:
ChildhoodObesity wrote:tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................


same tbh.. not being able to port to nearby swamps, having to walk literally everwhere just doesn't seem fun at all, idk maybe if I played this game for a week it would be different but after so many years not being able to port somewhere just seems unbearable


I think its better this way so people like you two don't leave their roads in the way everywhere and it forces people to actually travel instead of just teleporting to an end location.
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Re: Game Development: World 11

Postby MagicManICT » Sun Feb 03, 2019 5:54 am

Ozzy123 wrote:
ChildhoodObesity wrote:tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................


same tbh.. not being able to port to nearby swamps, having to walk literally everwhere just doesn't seem fun at all, idk maybe if I played this game for a week it would be different but after so many years not being able to port somewhere just seems unbearable

you guys act like you haven't been playing since w6 when it was this way. You just got fat and lazy on the easy haven.
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