Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby Sarge » Wed Apr 10, 2019 8:48 pm

loftar wrote:
Ozzy123 wrote:Putting stupid hate aside, how are you guys doing on "considering quest mechanics"?

To be honest, it's one of those cases where we're legitimately worried about "not being able to catch up". I emphatically agree that it should be fixed, but it almost feels unfair to close that source of character advancement at this point. I'm at a bit of an impasse on the issue, myself.

Because those two lines are perpetually moving further apart as it stands. It can only get worse. Let's cut our losses, pull the trigger and pull the entire questing system if you have to, for the moment.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Game Development: Studded Rabbit

Postby Leksar » Wed Apr 10, 2019 8:49 pm

Why all of my trees died after update?
User avatar
Leksar
 
Posts: 191
Joined: Thu Apr 08, 2010 6:43 pm

Re: Game Development: Studded Rabbit

Postby Hasta » Wed Apr 10, 2019 8:49 pm

@loftar, i'll use short simple words in all caps since this issue is being avoided for good 3 or 4 pages.

HOW FEED MINER?
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Studded Rabbit

Postby Granger » Wed Apr 10, 2019 8:50 pm

jorb wrote:You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.
Yes!
Thank you.
Slightly reduced the burn time for pots, urns and garden pots.

Another thanks.
Sand fleas no longer bite after having been caught. Talked about here.
Can they get a use, please?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Studded Rabbit

Postby Sarge » Wed Apr 10, 2019 8:54 pm

Granger wrote:
Sand fleas no longer bite after having been caught. Talked about here.
Can they get a use, please?

Do you mean beyond fishing bait?
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Game Development: Studded Rabbit

Postby pimotimo » Wed Apr 10, 2019 8:59 pm

"i dont know what do do with questing" JUST remove it completly until u rework it. I dont think anyone would complain about this tbh. Isnt it easy to for example make a strawpoll for this anyway? if u are not sure what ur playerbase think.
pimotimo
 
Posts: 155
Joined: Sun Apr 29, 2012 12:13 pm

Re: Game Development: Studded Rabbit

Postby Grog » Wed Apr 10, 2019 9:04 pm

mietzi94 wrote:
Grog wrote:I'm still curious how you devs think a miningchar is supposed to be playable.


Same. Probably just have to eat random garbage and pray for the best if i actually want to mine a lot and gain stats. Maybe they want me to make 3 miners so I can always stay at reasonable hunger %.


Probably. I was happy to be able to play without alts this world (as a semi-casual), now I need three. Eh.
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Studded Rabbit

Postby nosfirebird » Wed Apr 10, 2019 9:05 pm

loftar wrote:
Artemiswhb wrote:Good way to see all those players fly away with the storm :D

To be honest, if we worry about losing players at every turn, there's no way to go on developing the game.


basically your whole playerbase is shitstorming about you nerfing feasting there is grindy then there is no life grind... you have hit the no life grind a few weeks ago with not nerfing questing either nerf questing or make a way for casuals to reduce hunger possibly through collecting seawater and boiling it down to a salt crystal ya it can be botted but everything else is botted also so fuck it lol
nosfirebird
 
Posts: 79
Joined: Wed Jan 30, 2019 9:47 pm

Re: Game Development: Studded Rabbit

Postby Ejnekor » Wed Apr 10, 2019 9:06 pm

My tress (all of them) no longer show the % of growth are they still growing? Patchnote says they are no longer stunt, but surely the lack of % growth while inspecting is a mistake? Or.. did all of our trees stopped growing after the update?
Last edited by Ejnekor on Wed Apr 10, 2019 9:08 pm, edited 1 time in total.
Ejnekor
 
Posts: 133
Joined: Thu Mar 11, 2010 4:41 pm

Re: Game Development: Studded Rabbit

Postby Aceb » Wed Apr 10, 2019 9:07 pm

Well, eating is going down after each food update and it frustrates people even more, not to say about poor miners.

Either Loftar You don't discuss it enough with Jorb or You ignore the whole discussion literally everywhere on forum about eating being bad right now...

As for questing, the sooner You do something the better.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 60 guests