Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby Kaios » Wed Jul 10, 2019 3:25 pm

loftar wrote:
Kaios wrote:Activating a ram on a claim sends a warning, moving a ram on to a claim does not.

But it does. If it doesn't, that's a bug, but in all my testing that has been the case.


Well I can't say for sure if that's the case or not but I've never noticed it and it changes very little anyways because what Aceb said about infinite resource vs limited resource is the point I'm trying to make to you, it doesn't matter what requirements you have in place, unless a large faction group is limited by time then they will do whatever they want and there's nothing any other player can do about it.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Stalking Garden

Postby SnuggleSnail » Wed Jul 10, 2019 3:26 pm

Pushing a ram onto a claim doesn't give a warning, but repairing it does
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Stalking Garden

Postby Enjoyment_2 » Wed Jul 10, 2019 3:27 pm

so like what? it's all? now 3 not-playing ppl would discuss "siege" for like 10 pages, and gardener theme is over?
devs stayted about some mysterious reasons they need and just called all actuall reasons why this is bad "dumb player's hate" and we all move on shaking hands? cool game-dev
User avatar
Enjoyment_2
Under curfew
 
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 3:28 pm

SnuggleSnail wrote:If a ram moves 7.5 tiles an hour, and the warning radius for siege equipment is 100 tiles you can wait for a ram to dry 101 tiles out from the claim you want to attack, then move it for 101/7.5 = 14 hours in theory giving the defenders 10 hours less warning.

Hum, that is probably correct, now that you put it that way. It is perhaps not unreasonable to increase the alarm radius to compensate.

SnuggleSnail wrote: He is suggesting cheaper ram repairs make this a more relevant tactic. I disagree.

Right.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Stalking Garden

Postby mesqalin » Wed Jul 10, 2019 3:29 pm

So whats up gardener credo asks me to plant stalagoom??? (edit i just got the quest 30 seconds ago)
You do not have the required permissions to view the files attached to this post.
mesqalin
 
Posts: 7
Joined: Sat Mar 31, 2018 11:07 pm

Re: Game Development: Stalking Garden

Postby Kaios » Wed Jul 10, 2019 3:31 pm

Enjoyment_2 wrote:so like what? it's all? now 3 not-playing ppl would discuss "siege" for like 10 pages, and gardener theme is over?
devs stayted about some mysterious reasons they need and just called all actuall reasons why this is bad "dumb player's hate" and we all move on shaking hands? cool game-dev


I do play and I just said they are putting the cart before the horse in both cases, why make siege easier to do when combat is in shambles and why nerf gardening when foraging is still in a rather poor place? I don't think any of these changes are good and nerfing gems without any viable alternative to keeping up with the people controlling ice once again mostly hurts the players trying to catch up as well.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Stalking Garden

Postby Colin500 » Wed Jul 10, 2019 3:32 pm

mesqalin wrote:So whats up gardener credo asks me to plant stalagoom??? (edit i just got the quest 30 seconds ago)


Image
Who could have foreseen that.
User avatar
Colin500
 
Posts: 1018
Joined: Mon Feb 14, 2011 11:07 pm

Re: Game Development: Stalking Garden

Postby boreial » Wed Jul 10, 2019 3:33 pm

Don't forget to bring a cave fern to your local quest giver either.
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 3:33 pm

mesqalin wrote:So whats up gardener credo asks me to plant stalagoom??? (edit i just got the quest 30 seconds ago)

oh yes, i wanted to ask about quest (not that it matters for me personally now cause of completed credo), but on one of jorbs streams he referred that quests are selected from the list of possible things. i guess head in the ass was not helping them to revamp the list as it was not helping to revamp description initially.

also why chiming bluebell quest is there now?
User avatar
KwonChiMin
 
Posts: 392
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Stalking Garden

Postby mesqalin » Wed Jul 10, 2019 3:36 pm

KwonChiMin wrote:
mesqalin wrote:So whats up gardener credo asks me to plant stalagoom??? (edit i just got the quest 30 seconds ago)

oh yes, i wanted to ask about quest (not that it matters for me personally now cause of completed credo), but on one of jorbs streams he referred that quests are selected from the list of possible things. i guess head in the ass was not helping them to revamp the list as it was not helping to revamp description initially.

also why chiming bluebell quest is there now?


I have no idea but it doesnt makes sense now since we cant plant them anymore
mesqalin
 
Posts: 7
Joined: Sat Mar 31, 2018 11:07 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 21 guests