Game Development: Provincial Oven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Provincial Oven

Postby pheonix » Mon Apr 19, 2021 8:20 am

Im confused, do you guys not do any basic math such as if cure x is > wounds x then decrease? whats next making broken bones lead to more broken bones?
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Re: Game Development: Provincial Oven

Postby Borg_Stoneson » Mon Apr 19, 2021 8:25 am

So, this Swamp Fever, yeah.
Game quest sends me to middle of swamp, pick some dragonflies and now I'm apparently going to die. Also no clues on how to cure it.
It would be bad but not awful if it only went up to half your max health before starting to get better. Or just sat there providing a perm debuff until a cure was found.

I hear adder fangs are part of the cure, well I like most people live in forest far far away from any mountains, I know that horses can stomp them dead but there aren't always horses around.

"ha ha you die" Isn't a good gameplay feature.
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Re: Game Development: Provincial Oven

Postby Meros » Mon Apr 19, 2021 8:29 am

Making our daily routine impossible isn't content. You just don't want us to play this game. Add some diseases to risky stuff, like adder bite. This is content, high risk for some stupidity or something, not killing us for playing the game.
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Re: Game Development: Provincial Oven

Postby jordancoles » Mon Apr 19, 2021 8:33 am

jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.

Imagine playing your own game wrong ¦]
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Re: Game Development: Provincial Oven

Postby maze » Mon Apr 19, 2021 8:36 am

SnuggleSnail wrote:Even if the intent is for lower mineholes to be more difficult to achieve early, I would suggest that this mechanic disproportionately hurts smaller groups, which seems bad for self evident reasons. If wounds are the main deterrent for doing something very necessary, having a lot more characters to spread those wounds across is obviously a huge advantage.

If the goal is just to larp, consider having the wound not reduce HHP. It could make you super stinky and lower your charisma or something.



I have to agree with snail.

Swamps are now just noob traps waiting to happen.
If you're going to have swamp fever, rather then make it do HHP make it constantly reduce stamina to 0 or make it cap stamina at 50% or something untill either the players weathers it out or test their luck with the snake drink.
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Re: Game Development: Provincial Oven

Postby Liss12 » Mon Apr 19, 2021 8:43 am

Time to make dozen of "swamper" alts, cuz you know, its fun and healthy. God i wish jorb attended some gamedev crash course or something.
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Re: Game Development: Provincial Oven

Postby jorb » Mon Apr 19, 2021 8:49 am

There, there. Will look at it asap.
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Re: Game Development: Provincial Oven

Postby ULGMsean » Mon Apr 19, 2021 8:57 am

bmjclark wrote:You should make swamp fever contagious for maximum fun points tbh

salem all over again
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Re: Game Development: Provincial Oven

Postby uudon » Mon Apr 19, 2021 9:52 am

jorb wrote:We've been developing, and here's what's new.


[*] Added "Snake Juice", medicine. Treats Adder Bites and Swamp fever.

how the fuck do i craft it jorb
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Re: Game Development: Provincial Oven

Postby wolf1000wolf » Mon Apr 19, 2021 10:14 am

uudon wrote:
jorb wrote:We've been developing, and here's what's new.


[*] Added "Snake Juice", medicine. Treats Adder Bites and Swamp fever.

how the fuck do i craft it jorb


Think it was adder fangs, salt water and sweetner.
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