jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
SnuggleSnail wrote:Even if the intent is for lower mineholes to be more difficult to achieve early, I would suggest that this mechanic disproportionately hurts smaller groups, which seems bad for self evident reasons. If wounds are the main deterrent for doing something very necessary, having a lot more characters to spread those wounds across is obviously a huge advantage.
If the goal is just to larp, consider having the wound not reduce HHP. It could make you super stinky and lower your charisma or something.
bmjclark wrote:You should make swamp fever contagious for maximum fun points tbh
jorb wrote:We've been developing, and here's what's new.
[*] Added "Snake Juice", medicine. Treats Adder Bites and Swamp fever.
uudon wrote:jorb wrote:We've been developing, and here's what's new.
[*] Added "Snake Juice", medicine. Treats Adder Bites and Swamp fever.
how the fuck do i craft it jorb
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