Prelude: World 14

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 14

Postby Southpaw » Sun Jul 31, 2022 2:24 pm

Jalpha wrote:Alt abuse can be reduced by making base movement speed slower than starter hermit tier stats or placing sprint behind a timegate.

there are many things wrong with this

A: you can just develop the bare minimum alt to keep up with fighters
B: you can just pre-cook alts for fights and have support alts
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Re: Prelude: World 14

Postby GaraDasha » Sun Jul 31, 2022 5:10 pm

how about 2 types of eating, 1 for stat increasing purpose, 1 for energy. If you eat it without feast, it only fills energy and doesnt ruin hunger bar(an option like snack it out). If you feast-eated it, its for stat increase purpose. Its a bad idea but better than what exists. If you combine it with stat gain cap per day, it might work out even better. Changing hunger bar into a stat gain bar with kinda same timer thingy... well... atleast these might help out with bots in a way
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Re: Prelude: World 14

Postby vatas » Sun Jul 31, 2022 5:35 pm

GaraDasha wrote:how about 2 types of eating, 1 for stat increasing purpose, 1 for energy. If you eat it without feast, it only fills energy and doesnt ruin hunger bar(an option like snack it out). If you feast-eated it, its for stat increase purpose. Its a bad idea but better than what exists. If you combine it with stat gain cap per day, it might work out even better. Changing hunger bar into a stat gain bar with kinda same timer thingy... well... atleast these might help out with bots in a way


Has been suggested before, main concern is how to communicate this to a new (or even returning) player.

Salem did this by having excessively long tutorial where it's covered.

(Less about the length and more about the fact that if you close the game midway thinking you can just continue in another session, your character isn't saved until you exit the tutorial area. Same thing applies to character creation area in Haven but it's not an issue due to how short it is.)
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Re: Prelude: World 14

Postby DDDsDD999 » Sun Jul 31, 2022 6:14 pm

GaraDasha wrote:how about 2 types of eating, 1 for stat increasing purpose, 1 for energy. If you eat it without feast, it only fills energy and doesnt ruin hunger bar(an option like snack it out). If you feast-eated it, its for stat increase purpose. Its a bad idea but better than what exists. If you combine it with stat gain cap per day, it might work out even better. Changing hunger bar into a stat gain bar with kinda same timer thingy... well... atleast these might help out with bots in a way

If hunger increased when you gained stats instead of when you ate food, this wouldn't be a problem. It would just require a bit of reworking the system.

Alternatively, the devs could easily band-aid in some foods with no hunger and no stats with some energy, but they just don't want to.
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Re: Prelude: World 14

Postby r0ck4ev3r » Sun Jul 31, 2022 7:12 pm

Mulberry leaf mechanic rework; Huge silk production buff right there. (Both: time complexity of farming, and worms per storage)

If 50 "uses" per leaf we gain *4.917 increase of the silkworm to storage ratio.

Throwing in my two berries in on the change.
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Re: Prelude: World 14

Postby VDZ » Sun Jul 31, 2022 9:15 pm

vatas wrote:
GaraDasha wrote:how about 2 types of eating, 1 for stat increasing purpose, 1 for energy. If you eat it without feast, it only fills energy and doesnt ruin hunger bar(an option like snack it out). If you feast-eated it, its for stat increase purpose. Its a bad idea but better than what exists. If you combine it with stat gain cap per day, it might work out even better. Changing hunger bar into a stat gain bar with kinda same timer thingy... well... atleast these might help out with bots in a way


Has been suggested before, main concern is how to communicate this to a new (or even returning) player.

Salem did this by having excessively long tutorial where it's covered.

(Less about the length and more about the fact that if you close the game midway thinking you can just continue in another session, your character isn't saved until you exit the tutorial area. Same thing applies to character creation area in Haven but it's not an issue due to how short it is.)

Acquire a stat increase by eating. -> Acquire a stat increase by eating at a table.
Problem solved. (There is already a separate tutorial task for 'increase energy to healing' demonstrating eating when not at a table for energy.)
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Re: Prelude: World 14

Postby The_Lich_King » Sun Jul 31, 2022 10:41 pm

VDZ wrote:
vatas wrote:
GaraDasha wrote:how about 2 types of eating, 1 for stat increasing purpose, 1 for energy. If you eat it without feast, it only fills energy and doesnt ruin hunger bar(an option like snack it out). If you feast-eated it, its for stat increase purpose. Its a bad idea but better than what exists. If you combine it with stat gain cap per day, it might work out even better. Changing hunger bar into a stat gain bar with kinda same timer thingy... well... atleast these might help out with bots in a way


Has been suggested before, main concern is how to communicate this to a new (or even returning) player.

Salem did this by having excessively long tutorial where it's covered.

(Less about the length and more about the fact that if you close the game midway thinking you can just continue in another session, your character isn't saved until you exit the tutorial area. Same thing applies to character creation area in Haven but it's not an issue due to how short it is.)

Acquire a stat increase by eating. -> Acquire a stat increase by eating at a table.
Problem solved. (There is already a separate tutorial task for 'increase energy to healing' demonstrating eating when not at a table for energy.)


You could even add another tutorial quest for more juicy starter XP

Just have it's tasks be

-Learn Stone working
-Make a table
-eat at that table
-gain a stat

instead of the current gain a stat energy quest.
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Re: Prelude: World 14

Postby Jalpha » Mon Aug 01, 2022 2:03 am

Southpaw wrote:
Jalpha wrote:Alt abuse can be reduced by making base movement speed slower than starter hermit tier stats or placing sprint behind a timegate.

there are many things wrong with this

A: you can just develop the bare minimum alt to keep up with fighters
B: you can just pre-cook alts for fights and have support alts

At a certain point of investment a character is no longer an alt and becomes a dedicated skirmisher requiring equal player concentration to a primary fighter.

Nobody is going to be getting away from anybody unless they strip naked and drop their gear.

Persuers must decide between chasing a faster target and collecting their armour.

I think naked Alts are a problem and that past a threshold in stat disparity they should provide full openings on all attacks for anyone holding a weapon.

Also it's going to be very difficult for a player to seperate their character from combat to drop their armour anyway so I feel like being chased down by Alts is a minor concern.

I don't think melee attacks should work at range.

Interested in what others think on the topic.
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Re: Prelude: World 14

Postby The_Lich_King » Mon Aug 01, 2022 4:32 am

Jalpha wrote:
Southpaw wrote:
Jalpha wrote:Alt abuse can be reduced by making base movement speed slower than starter hermit tier stats or placing sprint behind a timegate.

there are many things wrong with this

A: you can just develop the bare minimum alt to keep up with fighters
B: you can just pre-cook alts for fights and have support alts

At a certain point of investment a character is no longer an alt and becomes a dedicated skirmisher requiring equal player concentration to a primary fighter.

Nobody is going to be getting away from anybody unless they strip naked and drop their gear.

Persuers must decide between chasing a faster target and collecting their armour.

I think naked Alts are a problem and that past a threshold in stat disparity they should provide full openings on all attacks for anyone holding a weapon.

Also it's going to be very difficult for a player to seperate their character from combat to drop their armour anyway so I feel like being chased down by Alts is a minor concern.

I don't think melee attacks should work at range.

Interested in what others think on the topic.


There is no stat requirement you can possibly make that will make fighting alts "primary fighters." they will still be fighting alts and what you are suggesting would utterly destroy combat. It wouldn't be a dynamic fight where people choose light armor and heavy armor roles, it would be a matter of who has the most resources to spam dozens of alts to the required stat minimum.

It would give Titans an even greater edge cause they would be able to supply more alts more stats and it would destroy any kind of dynamic gameplay combat has.
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Re: Prelude: World 14

Postby fallout » Mon Aug 01, 2022 4:35 am

Oh very nice, video games are back on the menu
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