Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby shubla » Sat Aug 27, 2022 10:50 am

Empty barrels should indeed fill with water.


Rain makes ground look too glossy.

Should be xp event for rain (or is there alread)
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Re: Game Development: Whitemetal Rain

Postby dagrimreefah » Sat Aug 27, 2022 10:57 am

I didn't know about this update until after it started raining and I realized the sprinkles weren't a hallucination (and I said HALLELUJAH)
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Re: Game Development: Whitemetal Rain

Postby Hrenli » Sat Aug 27, 2022 11:38 am

I am getting properly seasick looking at the rain... :(

Splashes on the ground are great but that constantly scrolling curtain of droplets... Meeh. :?
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Re: Game Development: Whitemetal Rain

Postby Bronk2 » Sat Aug 27, 2022 11:47 am

Can somebody send an image of the new white metal recipes? I'm not sure what I'm missing for them.
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Re: Game Development: Whitemetal Rain

Postby Flameturtle » Sat Aug 27, 2022 12:16 pm

VDZ wrote:Regarding collecting rainwater, what if the collected water is just the quality of the water node at that location (i.e. what you'd get from a well at that location)? Rainwater collection could serve as a cheap but very limited well, only gaining a limited quantity of water over time (in contrast to an expensive well which has infinite supply).


This would also be an excellent way to check quality in an area that would cost tonnes of rope/stone without having to use all those resources to find out
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Re: Game Development: Whitemetal Rain

Postby Fostik » Sat Aug 27, 2022 2:30 pm

I like rain, looks awesome.
But IMO it is going too often
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Re: Game Development: Whitemetal Rain

Postby insanechef » Sat Aug 27, 2022 2:32 pm

the rain is gorgeous i love it
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Re: Game Development: Whitemetal Rain

Postby widelec_szatana » Sat Aug 27, 2022 2:41 pm

Rain should stop the progress of drying frames unless they are inside and hasten the casting moulds cooling time
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Re: Game Development: Whitemetal Rain

Postby TheRealYonish » Sat Aug 27, 2022 2:44 pm

I think that the rain sounds should be a part of the Ambient channel, rather than the In-game Event channel. The rain sounds are nice but when I'm listening to something in another window it can get slightly annoying.
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Re: Game Development: Whitemetal Rain

Postby telum12 » Sat Aug 27, 2022 2:46 pm

dorag wrote:
Halbertz wrote:Bruh, your rain will destroy last pieces of our fps.

Do you not run at 60 fps i didnt know people in modern day cant run this


Please show us your FPS on default client with any real activity on the screen, such as an active village or patch of 9999999 reeds. Jorb was dropping down to single-digit FPS at some points during the combat testing stream.
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