SnuggleSnail wrote:I'm a ~500 stat boi this world, and I fought people with 5k a couple times. Even if it usually only amounted to kiting them while KOing their friends, or bullying them by breaking their shit then escaping because I'd go horizontal if they ever got to touch me for long.
Last world I was in a big alliance with all the competent players, I had ~6-7k stats I think, and near the best armor on the server. Short of DC nothing bad was ever going to happen to me even if I messed up pretty bad. It's fun to be the cat sometimes, but if you're never the mouse it stops being exciting pretty quickly.
I will agree a thousand times over that time spent actually PVP is very minimal. Even the PVPbois whose names you know spend <1% of the time actually fighting people. That said, it's the risk, the struggle, the brutality, and the social dynamics driven from that aspect of the game that haven brings (used to bring) are what sets it apart from other games.
The game is *probably* about PVP for you, even if you don't want to get in a fight.
It's not about if you can fight back, it's more about if you think you can, if you believe you have absolutely zero chances, you just won't try.
For me, yes it is somewhat about pvp, but I'm starting to realise it's not actually default anymore.
The thing is that Haven right now is not really made to be a pvp game and while avoiding becoming one or the other actually hurts both groups.
SnuggleSnail wrote:There are a lot (A LOT) of games that do all of these things better than haven outside of the danger. The fact you're here instead of there probably means you prefer the excitement that comes from doing it in a space where you might die, or your work might be destroyed and you need to prevent that from happening.
I don't actually know any games that would let me do all that haven do without element of pvp.