yep. either rollback, or make every table spawn with an infinite copy of every cheese at q 150. valhalla style,
you already told every cheesemaker to go fuck themself, fixing the problem, after people carried out, and eaten hundreds of free cheeses , just makes the problem worse.
i am aware, beebread is tecnically this but way stronger alreaddy, but please, for the future. just dont make anything new, give out resources that are timegated behind weeks of non skippable investment that usually have to have be maintained by people specializing in a single task. in village feeding quantitys. and gated behind rng.
so. no cupboards full of silk dropping from the next burrows, no q 250 steel, barrels full of calvados, jotun brillant diamonds, q150 animals or chickens please.
this wouldnt have been an issue, if we where talking about sausage, wich arguably would have given more stats, but you chose one of 2 resources in the game that take weeks , if not months to set up and produce mentionable quantitys and qualitys of.
if i would be an cheesmaker in a small village, and set my alarm to the middle of the night, to bring half a inventory of q 50 mbcheese to the table, i would have quit the world after the first dungeon just dropped 20 pieces q 144
but i feel bad for you. other than that. poggers update. the dungeons itself are great, the rest is nice. new cloth colours are allways welcome, even though we most pressingly would need just red/black affordable, not rng gated ones. its really all great ,exept this one oversight, wich must have snuck up to you, as that is litterally the first thing everyone i ever interacted had as the very first thought, after being told that the dungeon dropps cheese, "wait. you mean special dungeon cheese? they wouldnt be so daft to dropp the normal cheese right? " even before mentioning in wich quantity they dropp.
in contrast , if the cheese would dropp at the same rates as abyssal insights, we still wouldnt have confirmation if ratdungeons really do spawn cheese. for the next 2 weeks or so.
also. DO NOT limit that dungeon that eradicates an entire industry, to winter/yule time only and think it will be fine. winter this year is already scuffed as all fuck, cause most people with a family just cant play during the next 2 days, wich incidentally will also be the only 48 hours where there is actual winter, and you dont have to pick up your sled every other screen, and build a riverhop to cross on sleigh.
so you elongated fall, 2 times, just so that half the remaining playerbase who would want to cant play during winter.
gatekeeping an entire dungeon worth of content, and gamebreaking loot, by rng checks over the 48 hours of the year, the least people have free time to play all year, is not the way .