
Neppy wrote:The first few weeks of a fresh start are the most fun. HnH isn't build to be a forever game. Too much vertical progression that makes players rather wait for the next world than join late when most players have already quit.
I would play right now if I knew W16 was permanent but since it isn't, I'd rather wait.
Neppy wrote:That's the best part. Who says I'm not stealing from other players myself? It's the only time when the average player gets to have some player interaction.
Continue playing on W16 and replant your cucumbers until they reach Q1000.
SpacePig wrote:Thus, for approximately 90% of players, including all newcomers, the beginning of the game turns into a genuine nightmare. For the remaining 10%, however, it's fun, trolling, and occasionally even an opportunity to make some real money.
LaserSaysPew wrote:83% of those 90% are perfectly happy with beginning of the game being "a genuine nightmare". And 83% out of the remaining 17% of those 90% are just OK with it.
SpacePig wrote:Neppy wrote:The first few weeks of a fresh start are the most fun. HnH isn't build to be a forever game. Too much vertical progression that makes players rather wait for the next world than join late when most players have already quit.
I would play right now if I knew W16 was permanent but since it isn't, I'd rather wait.
Typical start of this game is that everyone looks for a place to settle down, but then each PvP faction repeatedly raids all their neighbors several times in a row:
1 Dry skin — they'll take it right off your drying rack.
2 If you manage to dry the skin before they come, they'll arrive when you're making leather and take everything along with your buckets. Your wattle fence won't help at all.
3 If you're clever and experienced enough to avoid these situations (only about 5%), they'll come as soon as your claim dries out. It's visible from three mini maps away, and there's no way to hide it.
Now, once you've built a palisade, they'll show up immediately, break it apart, and demand tokens or other in-game items you'll have bought for real money. They'll resell them for cash to players like yourself. If you refuse, they'll wait by your campfire every time it's green just to kill your character over and over again.
Therefore, the smartest low-faction groups flee far away as soon as they encounter griefer factions—everyone meets them eventually. Even if there are five or six of you, nothing changes; they’ll simply spend a little more time on it.
Meanwhile, while you're heroically trying to escape griefers, their factions will dig two levels deep into mines using your resources, craft bronze armor and swords for themselves.
Thus, for approximately 90% of players, including all newcomers, the beginning of the game turns into a genuine nightmare. For the remaining 10%, however, it's fun, trolling, and occasionally even an opportunity to make some real money.
After the first two months, typically only around 20% of the initial player base remains—this includes both griefers and non-griefers who knew what was coming based on previous worlds. Then, after feasting on rich villages, the griefers (who prefer calling themselves “PvP factions”) whine like spoiled children because sieges have become too difficult. Yes, indeed, they've either killed or forced 80% of players to quit, and it took them a whole two months! And now, instead of effortlessly looting plentiful settlements, they're left with the tedious task of picking off one or two stragglers from small villages just to ruin their gaming experience.
SpacePig wrote:Neppy wrote:The first few weeks of a fresh start are the most fun. HnH isn't build to be a forever game. Too much vertical progression that makes players rather wait for the next world than join late when most players have already quit.
I would play right now if I knew W16 was permanent but since it isn't, I'd rather wait.
Typical start of this game is that everyone looks for a place to settle down, but then each PvP faction repeatedly raids all their neighbors several times in a row:
1 Dry skin — they'll take it right off your drying rack.
2 If you manage to dry the skin before they come, they'll arrive when you're making leather and take everything along with your buckets. Your wattle fence won't help at all.
3 If you're clever and experienced enough to avoid these situations (only about 5%), they'll come as soon as your claim dries out. It's visible from three mini maps away, and there's no way to hide it.
Now, once you've built a palisade, they'll show up immediately, break it apart, and demand tokens or other in-game items you'll have bought for real money. They'll resell them for cash to players like yourself. If you refuse, they'll wait by your campfire every time it's green just to kill your character over and over again.
Therefore, the smartest low-faction groups flee far away as soon as they encounter griefer factions—everyone meets them eventually. Even if there are five or six of you, nothing changes; they’ll simply spend a little more time on it.
Meanwhile, while you're heroically trying to escape griefers, their factions will dig two levels deep into mines using your resources, craft bronze armor and swords for themselves.
Thus, for approximately 90% of players, including all newcomers, the beginning of the game turns into a genuine nightmare. For the remaining 10%, however, it's fun, trolling, and occasionally even an opportunity to make some real money.
After the first two months, typically only around 20% of the initial player base remains—this includes both griefers and non-griefers who knew what was coming based on previous worlds. Then, after feasting on rich villages, the griefers (who prefer calling themselves “PvP factions”) whine like spoiled children because sieges have become too difficult. Yes, indeed, they've either killed or forced 80% of players to quit, and it took them a whole two months! And now, instead of effortlessly looting plentiful settlements, they're left with the tedious task of picking off one or two stragglers from small villages just to ruin their gaming experience.
Users browsing this forum: Claude [Bot], Python-Requests [Bot], Yandex [Bot], kabuto202 and 265 guests