jorb wrote:[*] PvP
- Removed the rule, active in World 16.1, by which it was possible for a character to pass through gates while in combat if not having bought the "Rage" skill. It is, in 16.2, quite simply, not possible to pass through gates while in combat.
- It is no longer possible to enter locked houses while in combat.
- Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
- Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.
- Stolen items can no longer be tracked. This as they were mostly used as tracking devices.
- Reduced the cost of "Rage" from 50k LP to 10k. Suggested here
So we get no homefield advantage at all?
and once you're aggrod there's no escape?

