by SnuggleSnail » Tue Nov 25, 2025 12:55 am
In ~2013 when old school runescape was released there was a common consensus that combat just being click to attack thing + grid movement + 0.6 second tick rate meant combat would never have a high skill ceiling. Now with inferno, ToB, colosseum, etc the devs have managed to make content that /can/ be done with low-ish stats, but that is too hard for the overwhelming majority of the userbase to do at all even with max stats.
I rly feel like haven is in the same boat. The solution to every PVE encounter is either break the AI, or just have way higher stats/be on a horse. Every """hard""" encounter in haven is either [thing] has very big numbers, or dungeon spawn many [thing]. I think if haven wants to take the route of being more PVE focused the problem is not with the foundation, it's the literal zero creativity/care put into any PVE encounter.
Instead of asking for bears to be harder to cheese, which would just make them a stat/groupsize check, why don't you guys try to think of a single set of mechanics for a PVE encounter that would be fun and or skill based.
FOR EXAMPLE I think it would be rly cool if instead of the last boss of the ant dungeon being [GENERIC MOBS WITH HIGH NUMBER, THE SAME AS EVERY OTHER MOB IN THE GAME], the queen could be in combat meditation being fueled by her baby ants. Since she's always full combat med, she'll spam OPK/cleave on you and fuck you up in 2 seconds if you get close. You would have to kite her while circling around and killing the baby ants fueling her. They would even not fight back because they're hitting the queen, meaning it could even be done with v low stats if you don't mess up.
I'm 100% sure you could come up with similar mechanics for every animal if you really tried.
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