Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby pagsiu » Tue Nov 25, 2025 9:17 am

_Scipio wrote:Image


There is hope that Loftar is keeping up with the suggestions in here.

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Re: Prelude: World 16.1

Postby Halbertz » Tue Nov 25, 2025 9:45 am

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Re: Prelude: World 16.1

Postby scouter1 » Tue Nov 25, 2025 10:44 am

he ackchyually logged in
In the beginning was the Radio Silence, and the Radio Silence was with Jorbtar, and the Radio Silence was Jorbtar.
The same was in the beginning with Jorbtar.
All updates were made by them; and without them was not any update made that was made.
In them was development; and that development was the light of hearthlings.
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Re: Prelude: World 16.1

Postby Jenno » Tue Nov 25, 2025 1:45 pm

We can't fix [insert broken gameplay mechanic] because that might create new problems so we decided to do nothing at all.

They are in an abusive relationship with their own game.
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Re: Prelude: World 16.1

Postby gravesmerch » Tue Nov 25, 2025 2:06 pm

yappers gonna yap
devs gonna dev
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Re: Prelude: World 16.1

Postby Dawidio123 » Tue Nov 25, 2025 2:25 pm

SnuggleSnail wrote: either break the AI, or just have way higher stats/be on a horse. Every """hard""" encounter in haven is either [thing] has very big numbers, or dungeon spawn many [thing]. I think if haven wants to take the route of being more PVE focused the problem is not with the foundation, it's the literal zero creativity/care put into any PVE encounter.

Instead of asking for bears to be harder to cheese, which would just make them a stat/groupsize check, why don't you guys try to think of a single set of mechanics for a PVE encounter that would be fun and or skill based.

That's what i've been saying, mfrs be like "remove cheesing" okay, then we just do a statcheck (which the big groups will beat you to by weeks, i've seen hermit stats, most of you have month 2 stats 12 months into the world, eating mbc at 300 str) because that's all there is to non-cheesing pve. Have good enough gear and enough stats so the animal doesn't open you 50 in a hit. (Arguably week 1 bear hunting when you can't outrange it is more engaging than hunting it later when you can just one tap cleave it without cheesing)
There just isn't a fun pve system underneath the layers of cheesing. Go and hunt a whale and tell me it shouldn't be cheesable because somehow whale bonking a knarr in a few hits and being faster than you in the said knarr is fun? (perhaps a carryover from the good times boats got faster at higher ql).
Maybe instead of trying to fix all the 100s of methods of cheesing we make sure pve is actually fun without it when you have to do it daily?

Inb4 "you're a snail alt fuck you" dumfucks'

Edit: Also i heckin love group pve hunting, i've probably hunted more wolves as a group on a wagon this world than most of you guys in the last decade abusing the cheesing, it's fun (any activity with good friends is fun arguably) and it's usually faster than cheesing (imagine gathering aurochs like a retard). Issue arises when you have to hunt 400 mammoths because only 1% is actually worth something. Or when finding a whale takes 8 hours of swimming in a knarr and then if you want the boys to pull up they have to bring their own knarr to the other side of the world.
I feel like trolls are a very good example of what pve group challenges can be, at lower levels you really dont want that fucker to hit you which makes fighting it with a few boys just kiting it quite engaging (offset by the fact it can randomly KO everyone because it decided there is no path), but i suppose that's also "cheesing"? Like at what point do we consider it a legitimate strategy and at what point it's cheesing? is anything that's not just standing and 1v1ing the animals cheesing?

Honestly i'd be fine with removing the cheesing, just don't hunt whales ever and everything else is quite doable. Now are all of you hermits okay with not hunting anything bigger than a fox/boar for the first 5 months?
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Re: Prelude: World 16.1

Postby Jenno » Tue Nov 25, 2025 3:50 pm

We can’t possibly make game design and balance decisions that would benefit 99.999% of the playerbase and improve the game tenfold all because of a small group of cheaters we willingly allow in our game.

:roll:
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Re: Prelude: World 16.1

Postby ZamAlex » Tue Nov 25, 2025 4:03 pm

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Re: Prelude: World 16.1

Postby TemuChariot » Tue Nov 25, 2025 4:16 pm

TemuSteed wrote:RIDE ME SIR

Yo we should hook up hmu
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Re: Prelude: World 16.1

Postby widelec_szatana » Tue Nov 25, 2025 5:12 pm

You dont have to login to read all those shitposts you know, not that they read it anyway
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