Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby YellowGhostoMain » Wed Nov 26, 2025 11:51 am

Zephroze wrote:"Introduce a seasonal festival system where players can participate in special events like harvest festivals, winter markets, or spring blossom celebrations, complete with unique quests, limited-time crafts, and decorative items. This update would encourage community interaction, add variety to gameplay, and provide new ways to earn rare resources and rewards, enhancing the game's immersive and social experience."

This is my original idea and was not generated by deepai.org I swear


Jorb is an autistic swede he thinks that kind of emergent gameplay should come entirely from the player's side even if it clearly isn't working.
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Re: Prelude: World 16.1

Postby pagsiu » Wed Nov 26, 2025 11:56 am

Someone should scan these 116 pages and make a list of actually good ideas for W16.1 to save devs time and sanity.
Marking forum read since World 2.
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Re: Prelude: World 16.1

Postby TemuWarrior » Wed Nov 26, 2025 12:00 pm

I can do that

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Re: Prelude: World 16.1

Postby widelec_szatana » Wed Nov 26, 2025 12:40 pm

Increase hat and sub pricing, also revert to p2p like in the first world of hafen
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Re: Prelude: World 16.1

Postby sMartouts » Wed Nov 26, 2025 12:52 pm

pagsiu wrote:Someone should scan these 116 pages and make a list of actually good ideas for W16.1 to save devs time and sanity.

Here's the list of good ideas for you:
Make friends with the other buckets or try to escape the crab.
I'd easily call everything the Bible of our times. » special thanks to MagicWomanPOCS
I only said this sentence to log in. by keeko » 10 Oct 2038, 02:57
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Re: Prelude: World 16.1

Postby losexd » Wed Nov 26, 2025 1:17 pm

Zephroze wrote:"Introduce a seasonal festival system where players can participate in special events like harvest festivals, winter markets, or spring blossom celebrations, complete with unique quests, limited-time crafts, and decorative items. This update would encourage community interaction, add variety to gameplay, and provide new ways to earn rare resources and rewards, enhancing the game's immersive and social experience."

This is my original idea and was not generated by deepai.org I swear


Interesting way to find more hermits to kill, +1 ¦]

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay and ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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Re: Prelude: World 16.1

Postby Pate » Wed Nov 26, 2025 1:41 pm

I think it would be pretty cool to tame lynx to get a cat.
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Re: Prelude: World 16.1

Postby sMartins » Wed Nov 26, 2025 2:10 pm

Introduce a seasonal shitpost event ... 1vs1, the winner Is decided by popular acclamation

EDIT
When the world .1 starts, we will realise that we had more fun on the prelude thread ... Unironically.
Last edited by sMartins on Wed Nov 26, 2025 2:14 pm, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Prelude: World 16.1

Postby gravesmerch » Wed Nov 26, 2025 2:12 pm

mammoth gate is no more, which means tamed Oliphants confirmed
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Re: Prelude: World 16.1

Postby TemuSoldier » Wed Nov 26, 2025 5:21 pm

Pate wrote:I think it would be pretty cool to tame lynx to get a cat.



On 15 October 2015, 2:13AM Swedish time, in the Patch Notes for “Game Development: Lucid Lynx”:
jorb wrote:It is indeed the plan to make them tamable to normal cats.

So uhh, maybe in 10 more years…
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