Eemerald wrote:I'm not sure it really effects us at the moment since we haven't even got a base set up yet, but I think hermiting in general this world isn't as easy as it was previously, so could see that for some this wouldn't improve anything for them and infact create potentially more issues. who knows, I'm sure we will be finding out soon enough anyway!
Ukhata wrote:shubla wrote:So they could come there from starting area and you could have big noob camps and such.
isnt that exactly what these CAN do?
Kaios wrote:venatorvenator wrote:That's wrong, a faction can do that with very little effort.
Not true, everything in this game takes more than "very little" effort. Jumping around on all the roads might seem easy once you have them up but someone probably spent hours of their day for several days building that road depending on how far it goes. It's the same with this charter stone thing now, you still need to either walk and/or build a road to that far-off location, you need to build a village idol and get the LP to put it up and probably use an alt to maintain it and you may or may not need walls at the location too. To do this once let alone several times certainly takes more effort than you're implying and won't even be feasible for certain factions *wink wink nudge nudge* given their inactivity
Xcom wrote:Most good things last only a short time
Kaios wrote:You say "stuff five chars with this and that and send them on their way" but there is more to it than that. I actually don't know what materials the village idol requires now since this update it appears to have changed to be "closer to Legacy values" but you would need to acquire those as well and then wait the 24 hours for the idol to even be ready. The charter stone itself takes 10 bars and 400 stones. An outpost worth its salt is going to have a brickwall, not a palisade. Need to burn the bricks and you need the wrought and steel.
Xcom wrote:Most good things last only a short time
Avu wrote:As for charterstones well welcome to vaults again (if someone bothered). Bring reinforcements safely and instantly to any vault you own? You betcha, move in curios to your vault so your combat chars are disjointed from your real production center? Yep. Summon a lot of leveling ground alts that can be botted to dig nicely yep.
Potjeh wrote:the only problem is that there's too few players on too big a map.
venatorvenator wrote:Bunch of shit about boogie men
Onep wrote:venatorvenator wrote:Bunch of shit about boogie men
Holy shit, you're so paranoid that all the "big factions" are going to no-life charter stones into every god forsaken corner of the map. Even if they did, they're probably just going to find insanely huge barren landscapes devoid of life. It only takes "walking 5-10 hours in one direction" and repeating that a billion times over? All this effort to find your shitty palisaded hermitage? Not sure if you're a narcissist or delusional.
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