So we have question.
Should you be able to kill everyone you see on your screen for absolutely no reason?
Looks like atleast devs think so..
strpk0 wrote:They do indeed. What I mean is do you have proof that they often have to deal with being attacked? To me it seems quite rare to even get attacked if you live far from the spawn area, and is even made impossible through autohearthing.
dzielny_wojownik wrote:"the bears are forcing people into combat and killing noobs remove bears from the game" XDDDDDDDDD
dvsmasta wrote:Large factions act like it is a non-issue as they will just make alts.
Kaios wrote:dvsmasta wrote:Large factions act like it is a non-issue as they will just make alts.
Losing a developed character hurt a lot before now, alts or no alts. Now it actually is a non-issue.
dvsmasta wrote:So the idea you are saying is we should isolate ourselves as much as possible to avoid conflict and then have to listen to PVPers complain when they cannot find anyone to combat. The only reason people spread out so much is due to permadeath to begin with. If it wasn't for permadeath, i assure you than people would stick a lot closer to the spawning area and you would have alot more social interactions.
Granger wrote:Fuck off, please go grow yourself some decency.
dvsmasta wrote:It is mitigated a bit, but for hermits a 70% hit is still a huge amount no matter how people like to slice it. Dont act like hermits/smaller groups will get the benefit of getting 60% back (sometimes sure but not often) as raiders will keep bodies on purpose to prevent that.
Large factions with cupboards full of the best curios and plentiful food to rebuff replacement characters will find it even easier i am sure.
strpk0 wrote:dvsmasta wrote:So the idea you are saying is we should isolate ourselves as much as possible to avoid conflict and then have to listen to PVPers complain when they cannot find anyone to combat. The only reason people spread out so much is due to permadeath to begin with. If it wasn't for permadeath, i assure you than people would stick a lot closer to the spawning area and you would have alot more social interactions.
Exactly what you said, yes. Or you could just, you know, join a large village and be protected? Do you, or anyone else for that matter, really expect to live in the uncivilized wilderness when you're just starting the game and be safe from everyone and everything at the same time?
I fail to understand this logic. And if you really hate village life for some reason, you could just wait until you get stronger inside a village, leave and then do your own thing elsewhere.
I'm not trying to dictate how anyone should play the game, by the way. I'm just saying the "noob killing" problem can be easily avoided in many ways, if people only practiced a bit more logic. What many choose to suggest instead is for player killing to become so annoying to do that nobody will do it anymore. And then we have FarmVille.
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