Game Development: Convenient Salve

Announcements about major changes in Haven & Hearth.

Re: Game Development: Convenient Salve

Postby Thedrah » Fri Mar 18, 2016 10:09 pm

i think i would prefer building time to be a little longer, like only 25-50% faster instead of 100%
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Re: Game Development: Convenient Salve

Postby mietzi94 » Sat Mar 19, 2016 5:54 pm

I like it how it is. Pls leave it at 100%. Its actually the first time i rly notice a difference between me being subscribed and my alt account not being subscribed.
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Re: Game Development: Convenient Salve

Postby linkfanpc » Sat Mar 19, 2016 6:02 pm

Please hurry with the optimization patch!

I don't have any programmable shading so i can't use custom clients, meaning i have to play the game at 0-3 FPS!
Total misplay.
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Re: Game Development: Convenient Salve

Postby Ysh » Sat Mar 19, 2016 6:04 pm

mietzi94 wrote:I like it how it is. Pls leave it at 100%. Its actually the first time i rly notice a difference between me being subscribed and my alt account not being subscribed.

You can notice a difference when subscriptions puts a big banner on the screen with dumping confetti and words for "yay subscription." This does not mean it is valuable. 30% skills gain rate is much more good even if you can't be noticing it easily. How easy to noticing differences is not a good metric for success I think.
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Re: Game Development: Convenient Salve

Postby VDZ » Tue Mar 22, 2016 5:54 pm

Ysh wrote:
mietzi94 wrote:I like it how it is. Pls leave it at 100%. Its actually the first time i rly notice a difference between me being subscribed and my alt account not being subscribed.

You can notice a difference when subscriptions puts a big banner on the screen with dumping confetti and words for "yay subscription." This does not mean it is valuable. 30% skills gain rate is much more good even if you can't be noticing it easily. How easy to noticing differences is not a good metric for success I think.


But it is. The point of subscription advantages isn't to make subscribers outcompete non-subscribers, but rather to impress/entertain/satisfy subscribers so they will continue to subscribe. All the better if it's not a significant advantage.
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Re: Game Development: Convenient Salve

Postby Ysh » Tue Mar 22, 2016 6:24 pm

VDZ wrote:
Ysh wrote:You can notice a difference when subscriptions puts a big banner on the screen with dumping confetti and words for "yay subscription." This does not mean it is valuable. 30% skills gain rate is much more good even if you can't be noticing it easily. How easy to noticing differences is not a good metric for success I think.


But it is. The point of subscription advantages isn't to make subscribers outcompete non-subscribers, but rather to impress/entertain/satisfy subscribers so they will continue to subscribe. All the better if it's not a significant advantage.

Your words are not disagreement with my words. I can agreeing with all that you are saying. How easy something is for notice is not relevant. How impressing/entertaining/satisfying it is can be what matters. In summary how compelling it should be for a man to subscribe.

Visibility per se is not compelling. It is the fact that these other metrics are with visibility that can get the subscriber to become engorged with excitement. Strict visibility is not a good metric. Sorry if my words were smokey before.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: Convenient Salve

Postby CSPAN » Tue Mar 22, 2016 10:23 pm

update today or tomorrow? hello?
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Re: Game Development: Convenient Salve

Postby jorb » Tue Mar 22, 2016 10:46 pm

CSPAN wrote:update today or tomorrow? hello?


Tomorrow, hopefully.
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Re: Game Development: Convenient Salve

Postby Teleskop » Tue Mar 22, 2016 10:56 pm

jorb wrote:
CSPAN wrote:update today or tomorrow? hello?


Tomorrow, hopefully.

new cool stuff that i'll be dying to get or technical things i dont understand???
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Re: Game Development: Convenient Salve

Postby jorb » Tue Mar 22, 2016 11:04 pm

We're trying to get the client optimizations done primarily. Not sure if we'll get there yet.
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