loftar wrote:APXEOLOG wrote:The problem is that you cannot get close enough to the object if you are too fast.
That's not entirely true; if the last step of the movement is shorter than what the speed setting dictates, it will still stop at that point, so as long as you avoid an actual collision, you can have the character stop at any arbitrary point.
Yes, you can. But it makes pathfinding algorithms way too complex because there are number of factors determines the actual position where you will be. This, and "hitting angles with a cape" makes the pixel-perfect pathfinding unreachable.