Floating-point test server

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Re: Floating-point test server

Postby APXEOLOG » Mon Aug 01, 2016 9:59 pm

loftar wrote:
APXEOLOG wrote:The problem is that you cannot get close enough to the object if you are too fast.

That's not entirely true; if the last step of the movement is shorter than what the speed setting dictates, it will still stop at that point, so as long as you avoid an actual collision, you can have the character stop at any arbitrary point.

Yes, you can. But it makes pathfinding algorithms way too complex because there are number of factors determines the actual position where you will be. This, and "hitting angles with a cape" makes the pixel-perfect pathfinding unreachable.
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Re: Floating-point test server

Postby loftar » Tue Aug 02, 2016 3:48 am

Granger wrote:So you're saying that colliding with an object will put you at exact the same spot irrelevant of speed setting?

No, I'm saying that if the goal is to be standing just adjacent to an object, then you can do that by clicking to walk to that position and don't trigger an actual collision.
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Re: Floating-point test server

Postby Saibot » Mon Aug 08, 2016 4:51 pm

Probably a fp bug.
I have 0% accuracy with bows. Even with ~80% aim bar and shortest distance possible. Tested 10 times (than I gave up).
After each shot arrow just falls under the animal.
But tested with 9 mm and 7q bow, so I'm not really sure
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Re: Floating-point test server

Postby Zeler » Mon Aug 08, 2016 4:58 pm

Saibot wrote:Probably a fp bug.
I have 0% accuracy with bows. Even with ~80% aim bar and shortest distance possible. Tested 10 times (than I gave up).
After each shot arrow just falls under the animal.
But tested with 9 mm and 7q bow, so I'm not really sure


Bows weren't working both during combat tests and on fp test server.
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Re: Floating-point test server

Postby Saibot » Tue Aug 09, 2016 5:54 pm

Fp bug.
Unlike in the stable version, if there are no shallow water, I can't disembark from the boat without swimming.
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Re: Floating-point test server

Postby APXEOLOG » Tue Aug 09, 2016 8:57 pm

I think this is a bug too - http://i.imgur.com/ivalOtw.gifv
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Re: Floating-point test server

Postby shubla » Tue Aug 09, 2016 9:07 pm

APXEOLOG wrote:I think this is a bug too - http://i.imgur.com/ivalOtw.gifv

I think same occurs in current system as well.
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Re: Floating-point test server

Postby Ysh » Thu Aug 18, 2016 5:46 pm

Is this merge with real game now? If no then becomes when it will be?
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Re: Floating-point test server

Postby shubla » Thu Aug 18, 2016 6:32 pm

Ysh wrote:Is this merge with real game now? If no then becomes when it will be?

It will be merged when its ready to be merged.
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Re: Floating-point test server

Postby Ysh » Thu Aug 18, 2016 6:39 pm

shubla wrote:
Ysh wrote:Is this merge with real game now? If no then becomes when it will be?

It will be merged when its ready to be merged.

What if time does never come?
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