Kaios wrote:These are just my opinions though, your anger stems from your belief that somehow myself and possibly some others have managed to sway the developers to ignore others and while that is the point of giving an opinion, to sway someone else's, I can assure you that over here in reality that is certainly not the case.
dzielny_wojownik wrote: I don't like that you think that you're speaking for the "majority".
So basically, you're saying that anyone who plays this game for combat should fuck off? There is no other game that offers more interesting experience in terms of player combat for me and many others I know, if you know one, please enlighten me, I will definetly switch to the game since jorb threw a month of work in trashbinKaios wrote:
I enjoyed the simplicity of it and I think being in combat with the current system was much more enjoyable too because you aren't totally focused on scrutinizing your def/attack bars and their def/attack bars and what your IP is at and what their IP is at and their defenses and yours versus their attack and then add in multiple fighters to be worried about. The less to look at the better is my perspective.
You have to look at your 4 dimensions right now or you're gonna get 1shot, you have to look at enemies IP too, you can't ignore the enemie's IPs in card combat too just as in the new combat??????? there is even more things you need to watch over in the card combat. and i wont even talk about that if you have a wrong deck on you're going to die with no other options
The_Blode wrote:but if you can get this new system to remove the age old problem of horrible collisions with everything and allow the player to sidle along objects
jorb wrote:There is no real sense of performing smart, or interesting combinations, or of even responding to what the AI opponent does, but rather only a question of how much DPS I can generate in a fairly gold-fish like manner through long and repetitive cycles of jump-jump-jump-punch. We feel that, relative to this, the presently running system has the advantage that the various combat states are at least meaningful to respond to and keep track of.
Astarisk wrote:dzielny_wojownik wrote: I don't like that you think that you're speaking for the "majority".
So basically, you're saying that anyone who plays this game for combat should fuck off? There is no other game that offers more interesting experience in terms of player combat for me and many others I know, if you know one, please enlighten me, I will definetly switch to the game since jorb threw a month of work in trashbinKaios wrote:
I enjoyed the simplicity of it and I think being in combat with the current system was much more enjoyable too because you aren't totally focused on scrutinizing your def/attack bars and their def/attack bars and what your IP is at and what their IP is at and their defenses and yours versus their attack and then add in multiple fighters to be worried about. The less to look at the better is my perspective.
You have to look at your 4 dimensions right now or you're gonna get 1shot, you have to look at enemies IP too, you can't ignore the enemie's IPs in card combat too just as in the new combat??????? there is even more things you need to watch over in the card combat. and i wont even talk about that if you have a wrong deck on you're going to die with no other options
I think you are rather speaking for mostly your villagers (Who seem to be the ones who have been quite loud in these threads).
jorb wrote:There is no real sense of performing smart, or interesting combinations, or of even responding to what the AI opponent does, but rather only a question of how much DPS I can generate in a fairly gold-fish like manner through long and repetitive cycles of jump-jump-jump-punch. We feel that, relative to this, the presently running system has the advantage that the various combat states are at least meaningful to respond to and keep track of.
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