Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby arakell » Fri Sep 30, 2016 8:00 am

azrid wrote:You can ride it into caves and houses you just have to go at an angle so your character hitbox touches the entrance.

Ha. Never thought to try that. It works.
Still something that might be worth looking into, it's rather annoying.
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Re: Game Development: Dust & Mud

Postby insanechef » Fri Sep 30, 2016 12:07 pm

hey loftar/jorb will you ever readd the last login?

(also is there a way to transfer by lowest/highest quality?)
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Re: Game Development: Dust & Mud

Postby Kaios » Fri Sep 30, 2016 2:41 pm

Maybe in the description for things it should list the previous skills you needed to get it, when you add new things and we already have all the skills it becomes rather difficult to figure out what you actually got it with so you can tell other people.
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Re: Game Development: Dust & Mud

Postby Jesus_Smith_Nandez » Fri Sep 30, 2016 3:45 pm

stickman wrote:
Fyrd Sword now buffs your effective agility by 20%.


does this only work when the Fyrd sword is the damage dealing weapon? I was hoping this would enable some sort of dual wielding where you could get a 20% speed bonus but keep the damage from a herdsman sword. It doesn't appear to work out that way.

Also could you explain how the game picks which is your primary damage dealing weapon while dual wielding. It seems to me like its the order in which they are equipped and not which slot they are in.

it would be lit if this worked, honestly
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Re: Game Development: Dust & Mud

Postby Kaios » Fri Sep 30, 2016 3:46 pm

fyrd sword does really shit damage as well so it's useless otherwise
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Re: Game Development: Dust & Mud

Postby Jesus_Smith_Nandez » Fri Sep 30, 2016 3:49 pm

Kaios wrote:fyrd sword does really shit damage as well so it's useless otherwise

If the only reason to make one is for the agility buff, might as well extend it to duel wielding all swords. I know that's not accurate realistically but who cares, would be really cool.
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Re: Game Development: Dust & Mud

Postby Zeler » Fri Sep 30, 2016 4:02 pm

dual wield is cringy, not cool xd
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Re: Game Development: Dust & Mud

Postby Jesus_Smith_Nandez » Fri Sep 30, 2016 4:54 pm

Zeler wrote:dual wield is cringy, not cool xd

Dumb hater
Duel wielding is the coolest
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Last edited by Jesus_Smith_Nandez on Fri Sep 30, 2016 5:00 pm, edited 1 time in total.
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Re: Game Development: Dust & Mud

Postby Zeler » Fri Sep 30, 2016 4:57 pm

Jesus_Smith_Nandez wrote:
Zeler wrote:dual wield is cringy, not cool xd

Dumb hater
Duel wielding is the coolest


Image

is that cool to you?

if yes then i have bad news
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Re: Game Development: Dust & Mud

Postby Onep » Fri Sep 30, 2016 4:59 pm

Dual wielding is dumb. :/
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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