Game Development: Market Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Market Garden

Postby jorb » Thu Oct 06, 2016 6:45 pm

dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh


Suggest an alternative layout, then, smh.
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Re: Game Development: Market Garden

Postby ydex » Thu Oct 06, 2016 6:50 pm

jorb wrote:
dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh


Suggest an alternative layout, then, smh.


well since moves arent random anymore they could just go down by the hotkeys (say a row pops up just over where current hotkeybar is).


Like so:

COOOMBAAATMOOOOVES
1 2 3 4 5 6 7 8 9 10 11 12

all in bottom left corner
(cuz I also wanna be able to click hotkeys)
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Re: Game Development: Market Garden

Postby Ozzy123 » Thu Oct 06, 2016 6:51 pm

jorb wrote:
dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh


Suggest an alternative layout, then, smh.


50% smaller icons of moves for example, noone needs them that big xd
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Re: Game Development: Market Garden

Postby Iva » Thu Oct 06, 2016 7:10 pm

Is cave clay appears on 1st level only? I was checking two shallow lakes on the 2nd level and still has not found anything.
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Re: Game Development: Market Garden

Postby Kaios » Thu Oct 06, 2016 7:13 pm

Iva wrote:Is cave clay appears on 1st level only? I was checking two shallow lakes on the 2nd level and still has not found anything.


No way I found one on L4, it just seems to be rather rare.
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Re: Game Development: Market Garden

Postby dafels » Thu Oct 06, 2016 7:16 pm

jorb wrote:
dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh


Suggest an alternative layout, then, smh.


A option in the settings where you can set the size of the ui with predefined sizes to your liking, the current one is too big and covers important parts of your screen especially when you're in combat or a custom layout placement where you can drag the elements of the combat UI to where you would like them to be on the screen
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Re: Game Development: Market Garden

Postby Gensokyo » Thu Oct 06, 2016 7:22 pm

jorb wrote:
dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh


Suggest an alternative layout, then, smh.

I know you hate any mention of legacy.
But legacy.
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Re: Game Development: Market Garden

Postby InvaderDoom » Thu Oct 06, 2016 7:24 pm

I feel like Bone Clay cap should be adjusted and "Gray Clay" should be able to be used imo.
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Re: Game Development: Market Garden

Postby Kaios » Thu Oct 06, 2016 7:27 pm

Bone clay is not that bad, compost bins are much worse in terms of unbalancing the current natural resource qualities. Either way I think it's not a big deal for this stage of the world.
Last edited by Kaios on Thu Oct 06, 2016 7:28 pm, edited 1 time in total.
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Re: Game Development: Market Garden

Postby dafels » Thu Oct 06, 2016 7:28 pm

Gensokyo wrote:
jorb wrote:
dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh


Suggest an alternative layout, then, smh.

I know you hate any mention of legacy.
But legacy.


or this
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