Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hairy Mallard

Postby Beezer12Washingbeard » Fri Dec 16, 2016 3:30 am

Loving the update.

The toolbelt window automatically closes when I hearth. By design, or bug?
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Re: Game Development: Hairy Mallard

Postby Mafious » Fri Dec 16, 2016 10:08 am

jorb/loftar, would you consider making some sort of container you can put on you back to auto pick the crops you harvest ? many cultures had stuff like that (some still are using) stuff like that to carry large cuantities of crops, they could be equipped on the backpack slot and have 3 times or some the inventory slots but just for crops (something like the old seedbags). it could be usefull to harvest large fields.
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Re: Game Development: Hairy Mallard

Postby Thedrah » Fri Dec 16, 2016 3:49 pm

like a backpiece that would carry a stockpile of crops would be cool
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Re: Game Development: Hairy Mallard

Postby wilkesbooth » Fri Dec 16, 2016 6:49 pm

loftar wrote:We only made the t-sacks as good as they are precisely because they cannot be used permanently, though. They're supposed to be a trade-off.

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Re: Game Development: Hairy Mallard

Postby NeoBasilisk » Fri Dec 16, 2016 8:23 pm

how to make cistern
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Re: Game Development: Hairy Mallard

Postby Shadow7168 » Fri Dec 16, 2016 8:31 pm

NeoBasilisk wrote:how to make cistern

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Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!

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Re: Game Development: Hairy Mallard

Postby stenz » Fri Dec 16, 2016 11:00 pm

Would be much better if the system assumes that all tools in tool belt are held by hands and they stay inside the tool belt; this is especially good for t-sacks. So when harvesting animation starts, in this case, the scythe will be used and goes back to tool belt when done. I keep switching back and forth between my tools and my sacks. Nevertheless, pretty solid update.
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Re: Game Development: Hairy Mallard

Postby Jacobian123 » Sat Dec 17, 2016 12:06 am

Does anyone have pretty pictures of the new gates?
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W9 - (Ex)-Leader of Vidarrheim

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Re: Game Development: Hairy Mallard

Postby Aethyr » Sat Dec 17, 2016 1:09 am

I will post material required and a picture tomorrow. It asks for 7 bar of steel (that's the only thing I remember, as now)
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Re: Game Development: Hairy Mallard

Postby sMartins » Sat Dec 17, 2016 2:12 am

the 3x fence gate is cool...haven't seen the others yet.
Make friends with the other crabs or try to escape the bucket.
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