Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby Fostik » Thu Apr 27, 2017 7:49 am

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.


Environment boosts


The feel, when devs bored of making crafting-mmo and trying to make PvP MOBA or something

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Re: Game Development: Runs Like Wind

Postby Longshanks87 » Thu Apr 27, 2017 7:55 am

So i have been having some fun testing the new power ups and iv got to be brutally honest guys.

most of what people say here is 100% true, they are ugly, far too common, and i really have no reason to go out of my way to get one.

yes the speed boost had me catch a female rabbit on the one occasion i found one next to said rabbit. but the length of time it sticks to you is terrible, well and truly terrible.

i have yet to find a function for the hide in grass thing. since even standing perfectly still inside one only lasted around 5 seconds :/ ?

the cloud refilling half of my blue bar was a nice touch on one occasion but i was alas not running from anything and happened to have less than full stamina whilst on my horse, which brings me back to not wanting to go out of my way to collect one.

lastly the roots...... if you run into one of those most obvious things you deserve to die by whatever is chasing you..

so some suggestions chaps.
the speed boost needs to last a LOT longer, not just a bit longer chaps a L O T longer..
the cloud could do with giving you not just a refill, but an over fill say by 100% so at full stamina collecting one would give me twice what i have now. that would give me incentive to go collect it whilst running in pvp, especially if it was out of my way.
the tall grass could quite simply be done away with. who has the time to sit in one whilst hoping a character will happen by within the right timeframe.... really guys come on.. still, if you must keep it make it so that your hidden indefinitely until you move. currently i cant see how your supposed to stay hidden since even when you dont move the buff goes away after a few seconds..
and lastly the roots... make them invisible. its no harder than dodging a tree seriously they just look a mess.
if your aiming to catch noobs out and laugh as they trip over them then cool but why bother to tell anyone about it?.... if your going to improve upon it then cool
if it was a fleeting idea id suggest you stop smoking whatever you were on when you thought of the root idea, because it just seems totally out of place.

thorn in your foot . . . . caught in a root . . . . food for thought . . . .
Shanked..
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Re: Game Development: Runs Like Wind

Postby DDDsDD999 » Thu Apr 27, 2017 8:22 am

Could make it so roots only appear if you're in combat, and maybe more frequently the longer you've been in combat to prevent infinite chases. Something about being tired and tripping over things more easily.
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Re: Game Development: Runs Like Wind

Postby Ozzy123 » Thu Apr 27, 2017 8:56 am

Wow.. you guys are really killing the game with the last few patches.

Atleast after this update it will go downhill faster HEH, just like the playercount.
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Re: Game Development: Runs Like Wind

Postby MrGemini » Thu Apr 27, 2017 9:00 am

Better remove the just made and hoarded "double curious" from the game server :)

/pras!
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Re: Game Development: Runs Like Wind

Postby Uriel » Thu Apr 27, 2017 9:25 am

Yeah... I always try to support devs, but Im very unhappy with this patch.
My game and minimap looks like trash because of those"power ups" that in my opinion don't fit in this game at all. Make them pop up only in combat i really this must be a thing :roll:
As for curio combination - really? thx GOD it's removed.


The best part of patch is better light in cellar.
Really guys, try to make this great game better with things that work first, don't make moba out of it. I would be happy to see some end game content that would keep playerbase high. Something that all the grind would be worth of. Also we have very lively ground biomes, and water looks like dead - no plants, smaller animals, predators, insects etc.
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Re: Game Development: Runs Like Wind

Postby roskuwacz » Thu Apr 27, 2017 9:40 am

That is good they are trying implement new mechanic.
This curio melting like that was too op but if you will spawn 3 temples in world and every week they will open for 30m-1h where you could meld those curios it will create another place where players will go to pvp and will try to control those lands for that specific time. (this temples could spawn in random place every week so it will make them unable to claim and force nations to travel)
Also those 3 temples could have specializations for example: Temple of nature-curio from farms (also crafted with items received from farming) Temple of Haven-curios made using dreams Temple of blacksmiths (?)- curio from caves/mines(also crafted curio which requires metals or stones).

Also great patch, add more new mechanic to Haven!
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Re: Game Development: Runs Like Wind

Postby Jacobian123 » Thu Apr 27, 2017 10:11 am

devs are literally hitler for trying something new i agree guys
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Re: Game Development: Runs Like Wind

Postby Alistar » Thu Apr 27, 2017 10:46 am

Jorb, Loftar, pls, stop it. Stop killing this game. Why are you doing this updates? For what? Sorry, but time to drop this game :(
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Re: Game Development: Runs Like Wind

Postby jorb » Thu Apr 27, 2017 11:28 am

Alistar wrote:Jorb, Loftar, pls, stop it. Stop killing this game. Why are you doing this updates? For what? Sorry, but time to drop this game :(


Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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