Game Development: Seated in Valhalla

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seated in Valhalla

Postby Lyrroth » Sun Oct 21, 2018 6:46 pm

ctopolon4 wrote:if raid takes 20hrs of sitting near PC, than claim build should be the same...
20hrs siege vandal alt (who broke your road) , while new one already build new vault and broke another road...


Correct me on that one:
For 8 hours, a claim is vulnerable to be bashed by even new character.
After 8 hours and visiting a claim, it has 8k shield.
At this moment siege would take 2 hours, no?
Palisade shouldn't be dried at this time yet so using even wild life could help bashing it down without scents, yes?
So, for long enough, it should be easy to bash the thing down, below 20hours easly, no?

Well once it settles down, it's true it takes 13-15 hours in one session to destroy such small shithole, but to fix that, You would have to make it harder to build such stuff. It doesn't matter how hard You make it, PvP players are usually on top of the world, so they have access to everything they need to build such thing, so the only way of fixing that, is to somewhat change the way how shield is generated or come up with the different solution than a shield, that still works for everyone else.

sneaky edit: BRING BACK SUMMONING!
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Re: Game Development: Seated in Valhalla

Postby Ardennesss » Sun Oct 21, 2018 6:49 pm

wonder-ass wrote:they could always test out new safe pali mechanics in valhalla where we would play out a couple safe pali scenarios and see what happens. try and find a way to abuse it etc.
Game development in general would take such a massive leap forward if Valhalla was just turned into a general test server.
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Re: Game Development: Seated in Valhalla

Postby LostJustice » Sun Oct 21, 2018 7:35 pm

LaserSaysPew wrote:What about leaving the gates alone and implementing some sort of "pvp state"?

Make a spell that is unlocked by learning rage. Casts 30s(or more), gives you pvp state or, if you already have one, removes it.

Pvp state: you can't enter gates while in combat, no matter who started it.
No pvp state: same as now, you're free to hide behind your gates and visitor debuff even in combat. But you can't aggro other players.

Pvpers get what they want, no safe palis while fighting. Non-pvpers and sprucecaps are still able to hide behind their beloved walls if someone aggroes them.
The state mechanic can actually be expanded later on to include different bonuses and side-effects from different other states which are acquired, for example, by bulding some altar, praying etc. For now it can be a fix for gate situation with a possibility of using the new mechanic for further content updates and additional variance of gameplay.

P.S. Just a thought, I might have forgotten about some other problems that gates solve. And obviously there might be some possibility of abusing I can't think of right now so feedback is always welcome!


Implement this idea and I’ll will bring back rage alt madness and aggro every person infront of their gates for shits and giggles just because I can and that I can stop people from going into their gates. Welcome to hafen, you have to now kill a rage alt to go back into your palisade.

I like what granger mentioned, claims don’t refill unless you are on it but this is still abuseable but think it is a step forward. Another option is make it so you have to go to the location to refill the claim rather than a bond but the only concern is how complicated it would be for new newbies and technically if a faction was persistent then they would still abuse it.
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Sun Oct 21, 2018 9:43 pm

LostJustice wrote:
LaserSaysPew wrote:What about leaving the gates alone and implementing some sort of "pvp state"?

Make a spell that is unlocked by learning rage. Casts 30s(or more), gives you pvp state or, if you already have one, removes it.

Pvp state: you can't enter gates while in combat, no matter who started it.
No pvp state: same as now, you're free to hide behind your gates and visitor debuff even in combat. But you can't aggro other players.

Pvpers get what they want, no safe palis while fighting. Non-pvpers and sprucecaps are still able to hide behind their beloved walls if someone aggroes them.
The state mechanic can actually be expanded later on to include different bonuses and side-effects from different other states which are acquired, for example, by bulding some altar, praying etc. For now it can be a fix for gate situation with a possibility of using the new mechanic for further content updates and additional variance of gameplay.

P.S. Just a thought, I might have forgotten about some other problems that gates solve. And obviously there might be some possibility of abusing I can't think of right now so feedback is always welcome!


Implement this idea and I’ll will bring back rage alt madness and aggro every person infront of their gates for shits and giggles just because I can and that I can stop people from going into their gates. Welcome to hafen, you have to now kill a rage alt to go back into your palisade.

I like what granger mentioned, claims don’t refill unless you are on it but this is still abuseable but think it is a step forward. Another option is make it so you have to go to the location to refill the claim rather than a bond but the only concern is how complicated it would be for new newbies and technically if a faction was persistent then they would still abuse it.


Just imagined how you spend time creating alts and learning rage, then go aggro everyone and all those people just easily run behind their walls because they don't have "pvp state" active. xD And the ones that do can actually kill rage alts with zero problems. That would actually be a fun situation.
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Re: Game Development: Seated in Valhalla

Postby LostJustice » Sun Oct 21, 2018 10:43 pm

LaserSaysPew wrote:
LostJustice wrote:
LaserSaysPew wrote:What about leaving the gates alone and implementing some sort of "pvp state"?

Make a spell that is unlocked by learning rage. Casts 30s(or more), gives you pvp state or, if you already have one, removes it.

Pvp state: you can't enter gates while in combat, no matter who started it.
No pvp state: same as now, you're free to hide behind your gates and visitor debuff even in combat. But you can't aggro other players.

Pvpers get what they want, no safe palis while fighting. Non-pvpers and sprucecaps are still able to hide behind their beloved walls if someone aggroes them.
The state mechanic can actually be expanded later on to include different bonuses and side-effects from different other states which are acquired, for example, by bulding some altar, praying etc. For now it can be a fix for gate situation with a possibility of using the new mechanic for further content updates and additional variance of gameplay.

P.S. Just a thought, I might have forgotten about some other problems that gates solve. And obviously there might be some possibility of abusing I can't think of right now so feedback is always welcome!


Implement this idea and I’ll will bring back rage alt madness and aggro every person infront of their gates for shits and giggles just because I can and that I can stop people from going into their gates. Welcome to hafen, you have to now kill a rage alt to go back into your palisade.

I like what granger mentioned, claims don’t refill unless you are on it but this is still abuseable but think it is a step forward. Another option is make it so you have to go to the location to refill the claim rather than a bond but the only concern is how complicated it would be for new newbies and technically if a faction was persistent then they would still abuse it.


Just imagined how you spend time creating alts and learning rage, then go aggro everyone and all those people just easily run behind their walls because they don't have "pvp state" active. xD And the ones that do can actually kill rage alts with zero problems. That would actually be a fun situation.


Imagine that I already can create them instantly and that I want them to kill the alts so I can nidbane them relentlessly and track them all day every day. And every time they kill one I just put a new character right back.
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Sun Oct 21, 2018 10:52 pm

LostJustice wrote:Imagine that I already can create them instantly and that I want them to kill the alts so I can nidbane them relentlessly and track them all day every day. And every time they kill one I just put a new character right back.


I'm honestly confused, why do you think "they", whoever they are, will be in a permanent pvp state? They would just be turning it on when they plan to fight. If you're SO inclined to grief other people you would actually be doing it already with the same alts pissing people off trying to make them leave nidbanable scents. I really don't understand your argument: yes, if you REALLY want to grief you will always find a way. But if pvp state was a thing, your griefing would have given the same result you'll be getting if you grief right now.

Edit. Also, if your naked rage alt manages to catch someone during a pvp state, that someone can easily come to his gates, stand there for a minute casting that spell(let's say there are 2 spells, one is 30s and is interrupted by attacks, another is 1m and can't be interrupted, or mb 1m and 2m instead) and then just enter his gates all the same while your alt is so annoyingly runs around and you go from maniacal "mwahahaha" to "oh..." xD
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Re: Game Development: Seated in Valhalla

Postby shubla » Sun Oct 21, 2018 11:06 pm

I like the gate idea thing!

There should be a checkbox that you could check on your gates to prevent people in combat entering them, would take few minutes to change to prevent abuse.
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Re: Game Development: Seated in Valhalla

Postby LostJustice » Sun Oct 21, 2018 11:16 pm

LaserSaysPew wrote:
LostJustice wrote:Imagine that I already can create them instantly and that I want them to kill the alts so I can nidbane them relentlessly and track them all day every day. And every time they kill one I just put a new character right back.


I'm honestly confused, why do you think "they", whoever they are, will be in a permanent pvp state? They would just be turning it on when they plan to fight. If you're SO inclined to grief other people you would actually be doing it already with the same alts pissing people off trying to make them leave nidbanable scents. I really don't understand your argument: yes, if you REALLY want to grief you will always find a way. But if pvp state was a thing, your griefing would have given the same result you'll be getting if you grief right now.

Edit. Also, if your naked rage alt manages to catch someone during a pvp state, that someone can easily come to his gates, stand there for a minute casting that spell(let's say there are 2 spells, one is 30s and is interrupted by attacks, another is 1m and can't be interrupted, or mb 1m and 2m instead) and then just enter his gates all the same while your alt is so annoyingly runs around and you go from maniacal "mwahahaha" to "oh..." xD


Because this already happens. We have to deal with people on a regular basis making rage alts to just aggro and attempt to force us to leave scents. Point in being is your idea is ridiculous because now that rage alt will force us not to be able to enter the gate until we kill it. And at this stage of the world there is very few people who do not have rage. And to think it me playing that rage alt, no I don't have to. I already have auto aggro implemented. I just make a run bat click start and go watch T.V. It isn't any effort on my part and it would be ridiculously annoying and it wouldn't even come close to fixing the issue of Safe Pali's existing. Only cause another headache people must deal with while the problem still exists.

And should I not mention previous worlds where rage alts were a thing to grief nodes, block door ways, and grief people. It has done before, it will be done again, and it is being done now.
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Re: Game Development: Seated in Valhalla

Postby LaserSaysPew » Sun Oct 21, 2018 11:22 pm

LostJustice wrote:
LaserSaysPew wrote:
LostJustice wrote:Imagine that I already can create them instantly and that I want them to kill the alts so I can nidbane them relentlessly and track them all day every day. And every time they kill one I just put a new character right back.


I'm honestly confused, why do you think "they", whoever they are, will be in a permanent pvp state? They would just be turning it on when they plan to fight. If you're SO inclined to grief other people you would actually be doing it already with the same alts pissing people off trying to make them leave nidbanable scents. I really don't understand your argument: yes, if you REALLY want to grief you will always find a way. But if pvp state was a thing, your griefing would have given the same result you'll be getting if you grief right now.

Edit. Also, if your naked rage alt manages to catch someone during a pvp state, that someone can easily come to his gates, stand there for a minute casting that spell(let's say there are 2 spells, one is 30s and is interrupted by attacks, another is 1m and can't be interrupted, or mb 1m and 2m instead) and then just enter his gates all the same while your alt is so annoyingly runs around and you go from maniacal "mwahahaha" to "oh..." xD


Because this already happens. We have to deal with people on a regular basis making rage alts to just aggro and attempt to force us to leave scents. Point in being is your idea is ridiculous because now that rage alt will force us not to be able to enter the gate until we kill it. And at this stage of the world there is very few people who do not have rage. And to think it me playing that rage alt, no I don't have to. I already have auto aggro implemented. I just make a run bat click start and go watch T.V. It isn't any effort on my part and it would be ridiculously annoying and it wouldn't even come close to fixing the issue of Safe Pali's existing. Only cause another headache people must deal with while the problem still exists.


Once again: pvp state is a toggle. When it's not active the game plays as it plays now with one exception: you can't aggro other players. So in order to go and fight, people will have to toggle it ON. And while it is ON, there are no safe palis, so yeah, it fixes the safe pali problem without giving people any headache at all.
And your argument is that people will be using rage alts to grief just like they do now. Well, yeah, the pvp state fixes safe pali problem, not alt abuse problem. The alt abuse will remain the same as it is now.
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Re: Game Development: Seated in Valhalla

Postby AntiBlitz » Sun Oct 21, 2018 11:24 pm

because turning the game carebear with a toggle switch is dumb and they wont do that.
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