Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby jorb » Wed Apr 10, 2019 9:14 pm

We had a very lengthy conversation about these changes, weighing the pros and cons quite delicately, and working with the input we had. Stand by the changes fully.

Sarge wrote:
loftar wrote:To be sure, "asking" more often than not just brings us 5+ conflicting opinions with no way to tell them apart. Doing an actual change and seeing what actually happens tends to be a lot more productive.

Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.


Of course we can. It's easy to change, it's easy to change back if it's really as bad as you say, which I doubt. You need to stop thinking of our changes as something set in stone that can't ever change again, is what needs to happen. No one can look at the situation prior to this patch -- where you can effectively level infinitely with simple variance of berries and roots -- and call that sound. It shortcuts way too much of the food mechanics.
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Re: Game Development: Studded Rabbit

Postby jorb » Wed Apr 10, 2019 9:15 pm

Hasta wrote:@loftar, i'll use short simple words in all caps since this issue is being avoided for good 3 or 4 pages.

HOW FEED MINER?


What do you mean? What's the actual problem?
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Re: Game Development: Studded Rabbit

Postby Amanda44 » Wed Apr 10, 2019 9:17 pm

jorb wrote:You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.
Slightly reduced the burn time for pots, urns and garden pots.

Brilliant! Thanks. :)

Also, really love the new hat! :D
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Re: Game Development: Studded Rabbit

Postby lwdragon » Wed Apr 10, 2019 9:18 pm

Added "Meteoric Studs", artifact gilding.


Noice, forgot to mention that only available to pvp factions.

You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.


Well after update seems all trees are dead, lost good quality trees, thanks!
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Re: Game Development: Studded Rabbit

Postby mietzi94 » Wed Apr 10, 2019 9:18 pm

jorb wrote:
Of course we can. It's easy to change, it's easy to change back if it's really as bad as you say, which I doubt. You need to stop thinking of our changes as something set in stone that can't ever change again, is what needs to happen. No one can look at the situation prior to this patch -- where you can effectively level infinitely with simple variance of berries and roots -- and call that sound. It shortcuts way too much of the food mechanics.


If putting random numbers behind Food and calling it Satiations is a food mechanic then yes.
Same goes for a hunger meter that only encourages you to do everything on alts or play the most stupid questing system ever.

What makes me angry is people complaining and giving you idea about what i described above and you change something else and leave everything as it is. Did you never think about how stupid that looks?
I hated the whole variaty system aswell, but it was way better then all the things that you call "food mechanics", because it was atleast endurable and doable with 1 character.
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Re: Game Development: Studded Rabbit

Postby Grog » Wed Apr 10, 2019 9:18 pm

jorb wrote:
Hasta wrote:@loftar, i'll use short simple words in all caps since this issue is being avoided for good 3 or 4 pages.

HOW FEED MINER?


What do you mean? What's the actual problem?


weighing the pros and cons quite delicately


This is getting so bad, it starts to be funny.

Make an educated guess. Energy.
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Re: Game Development: Studded Rabbit

Postby jorb » Wed Apr 10, 2019 9:21 pm

mietzi94 wrote:If putting random numbers behind Food and calling it Satiations is a food mechanic then yes.
Same goes for a hunger meter that only encourages you to do everything on alts or play the most stupid questing system ever.


So I was right in my analysis. Good to know.

What makes me angry is people complaining and giving you idea about what i described above and you change something else and leave everything as it is. Did you never think about how stupid that looks? I hated the whole variaty system aswell, but it was way better then all the things that you call "food mechanics", because it was atleast endurable and doable with 1 character.


Do you know how many conflicting things I get PM'd to me on a daily basis? People complain about alot of things -- among others the variance bonus being broken. You can dislike the mechanics all you like, but in that case that's the discussion you should be having -- not complaining about how we removed a way to sidestep them completely.
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Re: Game Development: Studded Rabbit

Postby Strandmullen » Wed Apr 10, 2019 9:22 pm

Ejnekor wrote:My tress (all of them) no longer show the % of growth are they still growing? Patchnote says they are no longer stunt, but surely the lack of % growth while inspecting is a mistake? Or.. did all of our trees stopped growing after the update?


Same happend to me. Clarification on this would be much appreciated Jorbtar.
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Re: Game Development: Studded Rabbit

Postby jorb » Wed Apr 10, 2019 9:23 pm

Grog wrote:Energy.


Will consider that.
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Re: Game Development: Studded Rabbit

Postby Ejnekor » Wed Apr 10, 2019 9:24 pm

Please, we need any response about what happened with our trees? Is it a bug of not showing the stage of growth at the moment or are they actually 'dead' now and we have to scramble old seeds? Mine trees were almost grown and now I have no idea what to do - wait or re-plant old seeds.
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