Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 3:38 pm

Sorry, I missed the stalagooms in the quest list. I guess there may also be uncompletable quests from before the change. PM me (with account and character names) if you need a reroll.
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Re: Game Development: Stalking Garden

Postby boreial » Wed Jul 10, 2019 3:39 pm

next jorb won't be happy with growing crops, and then having walls, soon we will be just nomadic hunter/gatherer's
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Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 3:40 pm

boreial wrote:next jorb won't be happy with growing crops, and then having walls, soon we will be just nomadic hunter/gatherer's

finally jorbs game experience will be relevant
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Re: Game Development: Stalking Garden

Postby pppp » Wed Jul 10, 2019 3:41 pm

loftar wrote:Sorry, I missed the stalagooms in the quest list. I guess there may also be uncompletable quests from before the change. PM me (with account and character names) if you need a reroll.

Bluebell quests are doable (at least <study> version) but do not make sense - as noted above.
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Re: Game Development: Stalking Garden

Postby SnuggleSnail » Wed Jul 10, 2019 3:41 pm

loftar wrote:Hum, that is probably correct, now that you put it that way. It is perhaps not unreasonable to increase the alarm radius to compensate.


I don't think it's that necessary because most villages claim out a bit from their walls, but it couldn't hurt, I guess. If you do, though, please consider adding a toggle that shows the location of siege engines similar to the toggle to see realm challenges. Our village has opted into just using patrol bots, and completely ignoring the warning system since searching a 3x3 grid base for a wrecking ball is ((3*4)+4)*100 = 1600 tiles which makes the alarm ineffective compared to regular legacy ramchecks when you get a wreckingball 100 tiles out for no reason other than to trigger the alarm every other day
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Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 3:44 pm

pppp wrote:Bluebell quests are doable (at least <study> version) but do not make sense - as noted above.

Gardener quests have always contained a few study/eat items that aren't actually pottable, so I don't mind it still being there.
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Re: Game Development: Stalking Garden

Postby DonZone » Wed Jul 10, 2019 3:45 pm

really ty for died credo!
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Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 3:46 pm

and yes i begin to like the style of updates: when you push out the part fix that fucks up everything and no wait for compensation changes.

lets push seasons this way: like introduce autumn and winter very next patch, and summer and spring later this year (or next, who cares). jorb will have to draw only half trees, and growing crops mechanic will not be needed to look into. everyone wins!
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Re: Game Development: Stalking Garden

Postby Pills » Wed Jul 10, 2019 3:46 pm

So what's the 4th level bonus to gardener now? since it was "Can plant Chiming Bluebells, Farming +10"
I sure hope its something way better than just "farming +10" because otherwise you have actually just ruined gardener credo.
Farming +10 as a standalone level 4 bonus is just shit. The idea of gardening killing foraging is EXACTLY what gardening should do.

The entire point of gardening crops is that you would be able to make better, bigger and tastier crops than those you just find growing wildly and in mass quantities. You're not fixing the game by making changes like these, you're just making the game even more of a chore than it already is.

This entire worlds changelist has been "everything already took forever to do in this game, now it takes 5 times longer than it already did, thanks for still buying subs tho lol".

Game is too much of a chore, this is why so many people have left, and every change this world makes it even more of a chore. Removing all convenience from the game is whats killing it.
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Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 3:50 pm

Pills wrote:So what's the 4th level bonus to gardener now? since it was "Can plant Chiming Bluebells, Farming +10"
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