dagrimreefah wrote:Clemins wrote:When I started playing Haven in 2013, I started knowing full well that the game was permadeath (it's less so now with the updated numens and such) and I loved the sense of danger. It made having anything feel more valuable knowing that someone else would try to take it from me. I didn't actually learn to fight competitively until last year around this time because I decided that I wanted to be that bandit in the stories I've hear throughout the years, even in some cases, the hero. Haven combat isn't flashy and super deep as many of the current game market offers, but it's unique and has it's charms. BUT, in all honesty, the reason it took me roughly 7 years to delve into PVP combat was because it's not really explained all that well. Luckily, I had someone who took me under his wing and taught me everything I know, but without that, it definitely would have been pretty difficult learning all the little things that go into fighting besides openings/closing (IE: running, drinking, critters, swimming, etc etc.) Perhaps I may be a bit off the mark with this assumption, but I feel like a lot of people who don't like PVP simply don't understand it and are frustrated when it's presented to them against their will. If thats the case, then I understand.
I genuinely like fighting in Haven and really do hope other people who are interested in it give it a try and accept the minor consequences that come with a full-loot pvp sandbox. Besides being a necessary evil in a game like this, I think it truly adds enjoyable gameplay. It's certainly not for everyone, but to all those who are either aware of PVP or became aware when you ran into it, base your decision to play on it instead of trying to neuter it or remove it outright. Constructive criticism is a good thing, but spiteful criticism on systems you don't fully (or at least mostly) understand only serves to promote cascading changes to other elements you might not see as connected.
+1 optional pvp is gay carebear shit and makes the game stale. I'm in no way shape or form a major league PVPer but eliminating that potential danger kills the fun. Might as well play shitty boring ass Valheim in that case.
Zentetsuken wrote:
These are just unrealistic and/or dishonest takes.
Needing to be taken under the wing of a faction player who is exceptionally good at PVP, being taken in to a PVP faction, entrusted with a custom client and given loads of "secret knowledge" to perform in PVP without worry and enjoy the nuances of the metas is not a fair or realistic way for PVP to exist. I do not doubt that it is very fun but you might as well be playing a different game.
Eliminating PVP does not have to equal eliminating potential danger. PvE is just as, (if not more) broken and terrible than PVP.
The combat system as a whole is fundamentally and objectively bad. Animal AI is trash. The metas for both PvE and PvP largely involve abusing broken mechanics, and even when jorb attempts to patch them in little tidbits the players scoff at the feeble attempts and continue abusing broken systems in slightly different ways when needed (see: no more sparring during pvp).
Put PVP on the back-burner, make it optional for a couple worlds or remove it completely and focus development heavily on the combat system with ONLY PVE in mind. Make it a real survival game at its core, let us feel like we are in danger and make the game harder and more thrilling by upgrading the more core and fundamental systems. Add PVP back in when you have layed a foundation. You were prepared to do it for seasons, why not do it for PVP?
SnuggleSnail wrote:vanilla client should probably have a drink hotkey and readable openings or smthn
DDDsDD999 wrote:Cayur wrote:ChildhoodObesity wrote:i think instead of regular stat gildings itd be cool if there were super rare items that dropped from dungeons or something that when gilded into armor or weapons gave bonuses like 3% dmg increase, etc. obviously the armor repair system would be necessary and this would work well on the actual weapon too
Also yeah, some randomized loot spawning in dungeons that you could gild to weapons and such would be really cool and make dungeons worth doing after you've used enough hearts that the +hp bonus is kinda worthless for the effort. Larpers who don't want to engage in PvP could do these PvE dungeons still and sell the drops at markets and such.
Hey let's not add another hoop to jump through for pvp, especially not the boring/broken dungeon system. Bat dungeons are so insanely retarded, people just don't complain more because they're just a luxury. And risking death because you're outlawed in those things is absolutely retarded.
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