Okocim wrote:I'm pretty sure most players do not care about others being sieged or killed.
It mightn't be everybody who cares about specifically these things, but they emanate life through the game regardless.
Maybe you don't care that somebody is getting sieged, but you like to cook for your village and suddenly there's a big demand for food because somebody else wants to help.
Maybe the person getting sieged is in trouble, so they're paying a token per LC of brimstone.
Maybe somebody's village got razed and now they want to come live with you.
Maybe somebody got razed and now your village is spooked, so it's time to add an extra wall.
Maybe somebody killed Snail, and you get a nice jolt of schadenfreude.
Go take a look at some old legacy PVP threads and check out how much engagement/interest there was from people who clearly didn't PVP.
Go check out EVE's concurrent players verse a timeline of when giant battles are happening, or somebody did some rly cool shady shit.
Games like this THRIVE on cool shit happening, not the moment to moment gameplay.