by Vert » Tue Jan 09, 2024 1:45 pm
It's very sad, but the game is having more and more problems. It's as if it was thrown into the far corner.
A huge number of patches changing the balance in one direction or the other. A siege in the 14th world requires a huge amount of time and consists in the fact that you just need to stand guarding the ram, a siege in the 15th world you also just stand and defend, but now it’s a catapult in a knarr. By the way, the mechanics of the siege suggest that the catapult can be attacked with your hands, but for some reason this method of siege is not punishable.
At the same time, the siege in the 10th world required active actions of the besiegers, shooting every hour, the use of needbanes by both sides, the protection of catapults without locks, the catapults were destroyed in 1 minute, and there were sieges.
At the moment, the game wiki has a lot of unreliable information, and more and more often you have to open the forum and re-read hundreds of patches to understand how the game works.
Why don't people react to the catapult raid? because to build and check how it works you need to attack your thingwall first.
for some reason the developers want the game to be competitive with permadeath, but we don't have a system that notices absurd value increases.
The reaction followed after screenshots of 250 water appeared. The people who did this were literally screaming bug here.
If we think for a second, we will understand that the best well of the game was 136 quality, when the quests gave tens of times more.
Why were there no questions about the appearance of the 130th well in the 12th world? Why didn’t any questions arise when the well became 100+ in a day?
If we don't have a system against bugusers, do we really need a siege system? does the game really need to be competitive with permadeath? Do worlds really have to go on for a year if our feeding and siege system doesn’t work?