by veme » Wed Jan 24, 2024 10:39 am
Some ideas which might be stupid as hell, but maybe devs will come up with better ideas inspired by this
- Wearing "white flag" in hand, as a symbol of surrender, similar to Wanderer's Bindle, disable possibility to PvP this person. Cannot be worn by Outlaws (those who likes PvP) and during combat. Taking it off, disable that person to initiate PvP for certain time, but others now can attack you (to prevent some bugs)
- Magic spell for instant heart fire teleportation (before someone attacks you), cost some XP, cannot be used by Outlaws and during combat. This still will require some quick-action skill, for those who says that "bunny slippers" is skill-based thing (then don't use your custom clients retards)
- New credo ("Saint" or something) that allows you to disable possibility to attack you when you are a "good" person, so when you don't use criminal acts, don't leave scents, is not an Outlaw, etc.
- For "Thief" skill to be still useful, if you cannot KO/Kill anyone using "anti-pvp" mechanics, you could still chase someone and make him a hostage, then you can ask for random items from inventory/equipment to give you for freedom (instant hf teleportation of hostage then maybe?) or maybe to give you a % of his LP/XP. Maybe charisma will affect that % so it's finally useful stat for something (maybe charisma comparison attacker vs. defender to calculate how much % it will be given?)
- Again, separating "good" from "I kill for fun" person, maybe add like credo or "Saint" effect, to indicate that person wants to be non-pvp, you still can get into fight easily, but with that effect, you cannot be KOed, so also robbed, but maybe give some of your LP/XP? Still need healing tho
- Pacific status? The same as above with that credo/saint effect, but gaining it during combat - if you don't use any offensive skill (including gaining IP) then you cannot be KOed/robbed, just give some LP/XP
During this brainstorm of mine, I found interesting mechanic, at least for me. That LP/XP "steal" is a nice option. Those who don't want to participate in PvP still need to heal from fight/KO, but cannot be robbed and killed due to that "Saint" effect, cause it's fkn annoying - PvP-ers got better equipment anyway, so they drop all of my slave keys/waterflasks/axes/clothes on the ground to disappear, so what's the point? I don't go outside with pearls in the inventory, got only some Spindle Taproots and Blueberries, right? And they still get a % of my LP/XP - I will survive this, it's better than replacing all lost stuff. For them, that LP/XP is reward, cause they can use additional LP for stats to fight other PvP'ers and XP for well upgrading or horse lose control. Both sides are happy I guess (well, pvp-ers less cause "I cAnNoT kIlL fOr FuN aNyMoRe" but still got something from the chase). I don't have to run for my life anymore and that's beautiful. And Charisma comparison of that % is nice option, cause we could finally have a good purpose of gaining this stat