Game Development: Milling Water

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Water

Postby mulamishne » Tue Jan 23, 2024 11:00 pm

maze wrote:The defending of the top 1% and bunny slippers is silly.
The false info of custom clients and """"skill"""""" of clicking a giant ass rabbit, a halo or having a Wellscript for clicking follow on critters, or a hotkey for follow closes critter~ blows my mind that you all pretend has no effect of negative outcome on these fights. We're currently in an era of mid/maxing this mechanic so that whomever has the best ability to follow critter sooner, more optimally wins the fights or escapes fights: thats the """skill""" you're all talking about that is covered by the custom clients.
.

I wrote like two paragraphs and then realized there isn't much point beyond calling you an incompetent retard. (I asked several people, they all agree.)
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Re: Game Development: Milling Water

Postby Dawidio123 » Wed Jan 24, 2024 12:56 am

mulamishne wrote: (I asked several people, they all agree.)

Hey he's talking about me :pogU:
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Re: Game Development: Milling Water

Postby springyb » Wed Jan 24, 2024 2:50 am

The solution is to make a bunny mini dungeon and give bunny slipper passive as an experience reward.
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Re: Game Development: Milling Water

Postby r0ck4ev3r » Wed Jan 24, 2024 3:12 am

springyb wrote:The solution is to make a bunny mini dungeon and give bunny slipper passive as an experience reward.


+1
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Re: Game Development: Milling Water

Postby SnuggleSnail » Wed Jan 24, 2024 4:31 am

ITT: fixing something that isn't broken while standing next to a burning house
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Re: Game Development: Milling Water

Postby Archiplex » Wed Jan 24, 2024 5:23 am

surprised theres more screaming about the bunny slippers than rivers being able to be blocked now lol
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Re: Game Development: Milling Water

Postby Halbertz » Wed Jan 24, 2024 6:34 am

terechgracz wrote:Boreworm mask should allow you to chase bugs faster.

We call them hermits there pal.
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Re: Game Development: Milling Water

Postby Apocoreo » Wed Jan 24, 2024 7:43 am

Don't believe the lies I see the pvpers in discord they're talking about palworld
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Re: Game Development: Milling Water

Postby MarcusXDead » Wed Jan 24, 2024 8:25 am

veme wrote:
@jorb - bunny slippers are shit and should be disabled, cause it's simple just not fair. Or there should be another option for those who do not want to participate in PvP. Don't get me wrong, leave the PvP but only for those who wants to fight with each other. Especially that PvP in current stage is not fair most of the time. Bunny slippers just make it even more unfair. My arguments:

- Attackers are most of the time from big villages. They always have better gear, better stats and more friends (they fight 3vs1 or 2vs1).
- Attackers are oriented mostly on fight. They don't waste time on mining, farming or crafting, cause they have people for that. I have job, family and life - can't play 16h a day to do all that stuff and keep up with fighting.
- Don't have any friends on call to help me if I need more people to fight
- They attack without asking, just for fun. I find "fun" in exploration, mining trolls, animal hunting, progressing from spruce to q200 clay. Theirs "fun" takes my "fun" away
- When I do Nomad credo, I feel such stress when I go 15km to the tree to do the quest, that I really got shaky hands after that, cause I know that if I met someone, I'd be KOed and robbed instantly.
- They got bots where I do everything by hand. I tried to use it, but it took all fun from the game. I don't want to use bots, but otherwise I'm harmed if I don't use it.
- They got special clients that show them critters and automatically boost their speed. Even if I'll be good at catching critters, program will be always better at it.

It's so sad that the game is made only for big villages. They always get best buffs, advantage in fight and even updates for them. Again I, as small player, don't get any chance if I don't want to join communistic big village, where I need to be a living bot for mining and farming, giving my share to public and got kicked off if I don't play much.

And I know they will hate me, calling me spruce and so on, but I don't give a shit about them. I know how to play, I know my value, cause I play this game for 10+ years and for me it's best game ever, just unfair. I'm curious if they could survive playing alone without support of their retarded friends. I play with my friend casually and I fear when I leave the village. I fear when I meet someone outside. I build village far away from anyone. Cannot build near swamps, rivers, oceans and mountains cause always there are these fucks who will "kill for fun".

The best update was KO instead of death, but still, I can get robbed. It's not a big deal, but it's so time consuming to replace everything - locks (from lost slave key), making gear (silk, hardened leather, steel - it takes time...), making new tools and even waterskins, loosing good horse... And wasting 1-2 days for healing cause one fuck attacked me instead of saying "hi" when I tried to use thingwall...

The PvP in my opinion should have a little rework, so less experienced players or small villages are not disadvantaged. Not everyone wants to fight in PvP! If I'm forced to do that, then I want to have at least some chance...


Actually I quite agree with this person. Their "fun" taking away my "fun" reminds me of "my freedom ends when the freedom of others begins". Not having PvP at all is not a solution. There should be ways to prevent people griefing with disposable alts, and for some PvP is fun.
But honestly, having a way to avoid PvP you're uninterested in would be great. If attacker contests something like local resource or similar - I want to have an option to give it up and leave. I see a huge problem in ballance where people with combat alts roam around to hunt weakings just for "fun".

Might as well start with making thingwalls as temporary non combat zone.

On the topic, I see a lot of people saying that speed buff won't change anything for them, because they are good in PvP anyway, or there are other problems to adress. If so - maybe some extended period of buff removal will provide ground for consideration, was it mandatory, or was it optional?
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Re: Game Development: Milling Water

Postby veme » Wed Jan 24, 2024 10:39 am

Some ideas which might be stupid as hell, but maybe devs will come up with better ideas inspired by this

- Wearing "white flag" in hand, as a symbol of surrender, similar to Wanderer's Bindle, disable possibility to PvP this person. Cannot be worn by Outlaws (those who likes PvP) and during combat. Taking it off, disable that person to initiate PvP for certain time, but others now can attack you (to prevent some bugs)
- Magic spell for instant heart fire teleportation (before someone attacks you), cost some XP, cannot be used by Outlaws and during combat. This still will require some quick-action skill, for those who says that "bunny slippers" is skill-based thing (then don't use your custom clients retards)
- New credo ("Saint" or something) that allows you to disable possibility to attack you when you are a "good" person, so when you don't use criminal acts, don't leave scents, is not an Outlaw, etc.
- For "Thief" skill to be still useful, if you cannot KO/Kill anyone using "anti-pvp" mechanics, you could still chase someone and make him a hostage, then you can ask for random items from inventory/equipment to give you for freedom (instant hf teleportation of hostage then maybe?) or maybe to give you a % of his LP/XP. Maybe charisma will affect that % so it's finally useful stat for something (maybe charisma comparison attacker vs. defender to calculate how much % it will be given?)
- Again, separating "good" from "I kill for fun" person, maybe add like credo or "Saint" effect, to indicate that person wants to be non-pvp, you still can get into fight easily, but with that effect, you cannot be KOed, so also robbed, but maybe give some of your LP/XP? Still need healing tho
- Pacific status? The same as above with that credo/saint effect, but gaining it during combat - if you don't use any offensive skill (including gaining IP) then you cannot be KOed/robbed, just give some LP/XP

During this brainstorm of mine, I found interesting mechanic, at least for me. That LP/XP "steal" is a nice option. Those who don't want to participate in PvP still need to heal from fight/KO, but cannot be robbed and killed due to that "Saint" effect, cause it's fkn annoying - PvP-ers got better equipment anyway, so they drop all of my slave keys/waterflasks/axes/clothes on the ground to disappear, so what's the point? I don't go outside with pearls in the inventory, got only some Spindle Taproots and Blueberries, right? And they still get a % of my LP/XP - I will survive this, it's better than replacing all lost stuff. For them, that LP/XP is reward, cause they can use additional LP for stats to fight other PvP'ers and XP for well upgrading or horse lose control. Both sides are happy I guess (well, pvp-ers less cause "I cAnNoT kIlL fOr FuN aNyMoRe" but still got something from the chase). I don't have to run for my life anymore and that's beautiful. And Charisma comparison of that % is nice option, cause we could finally have a good purpose of gaining this stat
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