Game Development: Color Wheel

Announcements about major changes in Haven & Hearth.

Re: Game Development: Color Wheel

Postby krikke93 » Tue Jun 04, 2024 12:36 pm

Antvgr wrote:
maze wrote:Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.


Variable brick wall would be sick. I was extremely sad after gathering a thousand of gray clay to see that my brick wall is still red :(

Palisade on the other hand would be funny as fuck lmao
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Development: Color Wheel

Postby gravesmerch » Tue Jun 04, 2024 2:18 pm

pali would probably look better than cupboard, but too much work to choose a color
and cupbboard too much work to keep a theme
gravesmerch
 
Posts: 340
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Color Wheel

Postby meabeab » Tue Jun 04, 2024 5:33 pm

¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
User avatar
meabeab
 
Posts: 94
Joined: Fri Mar 26, 2021 9:06 pm

Re: Game Development: Color Wheel

Postby Robben_DuMarsch » Tue Jun 04, 2024 7:21 pm

meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.


Where you live? I siedge now :P
User avatar
Robben_DuMarsch
 
Posts: 2324
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Color Wheel

Postby Dawidio123 » Wed Jun 05, 2024 11:56 am

meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.

Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1248
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: Color Wheel

Postby PatrickDan » Wed Jun 05, 2024 10:20 pm

Dawidio123 wrote:
meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.

Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.


Or not and we don't give a fuck of such details
PatrickDan
 
Posts: 5
Joined: Thu Aug 18, 2022 5:37 am

Re: Game Development: Color Wheel

Postby DonVelD » Wed Jun 05, 2024 10:32 pm

arent you a hermit? youre supposed to nod, clap, and agree!:tm:
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1863
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Color Wheel

Postby Dawidio123 » Thu Jun 06, 2024 12:06 am

PatrickDan wrote:
Dawidio123 wrote:
meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.

Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.


Or not and we don't give a fuck of such details

We? Who is we? The small try hard clique who wants the game to be easier? Maybe just add one button that automatically gives you 1000000000 lp and stats?
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1248
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: Color Wheel

Postby yym331 » Thu Jun 06, 2024 4:58 am

Palisade should be reflected around the material of the cornerpost
Haven and Hearth Secrets of Hunting and Combat - Archive
https://youtu.be/2HdoAHInheQ
User avatar
yym331
 
Posts: 139
Joined: Sat Aug 29, 2015 6:08 am

Re: Game Development: Color Wheel

Postby Faravidus » Thu Jun 06, 2024 5:40 am

Palisades should require Strange Crystals to build & reflect the colors of the rainbow. Also add jousting to the game pls so we can have Medieval Tournaments. :)
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
Formerly Gabula/Alubag ~ Playing since W4 ~ faravid88 on Discord ~ https://steamcommunity.com/id/faravid88
User avatar
Faravidus
 
Posts: 125
Joined: Sat Jan 06, 2024 10:25 am
Location: Northern Sweden

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Python-Requests [Bot] and 51 guests