loftar wrote:Robben_DuMarsch wrote:Please consider having the capability in place beforehand to set a queue for access to the server, and give verified priority over non-verified, and subbed access over verified.
We considered that as well, but I'm not sure the incentives are sound. In particular, if the server is up against the limit, and you finally get in, there's a very strong incentive to just never log out. Also, if the player numbers are only so slightly above the limit that it's "not worth it" to have another server, arguably that's a good level to let the lagginess do the load-balancing instead, so to speak.
I've seen it done both ways. For other games, like Escape from Tarkov (6 month wipe survival extraction FPS that had eternal issues with gigantic load of players on wipe weeks), where there is no incentive to alt or bot, I think what you just described makes plenty of sense.
That said, for Haven, not all traffic is the same. You will benefit financially from having a subbed > verified > free queue, and I *believe* players would not begrudge you this.
You do raise a completely salient point that the right answer may just be to never log out then. However, as a counterpoint, there is also a lot of reason to log out in the first 2-3 days of the game, when Palisades are not dry, however. You may not have considered this, but if a player remains logged in without a palisade and another player has access to their hearthfire they can be straight up murdered, as a traditional KO protection will afford them no safety. If it is bots refusing to log out, murdering them would send them back to character select, which is when queue should activate.
After that palisades dry, if there is still server capacity issues, perhaps it is less sensible and may be counterproductive. It'd result in good activity numbers though lol.