Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby c0sm0fen0zepa » Mon Oct 28, 2024 9:14 pm

overtyped wrote:
c0sm0fen0zepa wrote:
jorb wrote:
[*] Quests no longer yield local quality increases as a potential reward.



you are killing one of the main engines of progress, without questing everything will very soon hit the cap and progress will slow down. People will start leaving the world.

No, most people didn't do this, only a small minority that botted it to an insane degree.


It is spreading through the markets, quite actively. The fact that some are so lazy that they don't want to do it, doesn't mean that it should be removed from the game.
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Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 9:16 pm

c0sm0fen0zepa wrote:
It is spreading through the markets, quite actively. The fact that some are so lazy that they don't want to do it, doesn't mean that it should be removed from the game.

No, i'm directly saying 99% of the playerbase did not try to increase local quality actively. This is a fact.
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Re: Prelude: World 16

Postby Avu » Mon Oct 28, 2024 9:16 pm

Ozzy123 wrote:
loftar wrote:Conversely, if you make +2 FEPs count doubly toward hunger, that would make them completely meaningless, no?



Yeah but if you can get +2 feps from regular food and not something super rare then I think once again you guys don't appreciate enough the lenghts players will go for to not ruin their hunger, if you can get +2 feps from regular materials then definitely noone is gonna ever eat +1 food


I know pvp crap is the exciting thing but let's not overlook this. The change to food is a move in the right direction let's not let +2 feps basically ruin the whole idea.
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Re: Prelude: World 16

Postby Nocturnal-Rainbows » Mon Oct 28, 2024 9:18 pm

>Talking about bows in discord
>Entire clique gets triggered
>Randomly start bringing up bows in W10 as if that's relevant with how bows currently work
>Post videos of a meteor fight, 3 bow users are seen shooting people in a crowd of 60 people who were all wielding B12's and Sword and Shields.
>This somehow means bows are totally broken btw
>Cries to get me banned/slow moded for hurting his fee fees.
Embarrassing tbh.
Snail is quite the thin-skinned crybaby. Somehow gets bullied by 1 person while he has an army of yesmen agreeing with every retarded thing he says.

On that note, if nobody has any actual evidence of bows being broken, I request that this change be reverted at the very least. Take a look in this thread, it's wildly unpopular, bows haven't done shit and they're underpowered if anything. This can be seen easily by how underused they are. Broken things see the most play. Underpowered things see the least. It's a tried and tested formula.
If bows were even remotely broken, you'd see archers everywhere.

Apparently, people are so delusional that they think an archer KO'ing somebody is evidence that it's broken.
Damn, so B12's can easily kill people, nevermind just KO'ing them and even if they don't kill they inflict huge wounds and they're widely used by half the server, but they're totally fine, but the moment an archer knocks somebody out after like 10 shots, it's broken and needs to be nerfed?
They have 2, count em 2 (TWO) videos showcasing archers. In both of them the people who got hit by the bows were just running/boating in a straight line into them. The moment they turn around and run away they're fine.
Last edited by Nocturnal-Rainbows on Mon Oct 28, 2024 9:19 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby Vert » Mon Oct 28, 2024 9:19 pm

overtyped wrote:
c0sm0fen0zepa wrote:
It is spreading through the markets, quite actively. The fact that some are so lazy that they don't want to do it, doesn't mean that it should be removed from the game.

No, i'm directly saying 99% of the playerbase did not try to increase local quality actively. This is a fact.

And?
i dont see q 1000 item that broke game in w15, why quality increase is removed?
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Re: Prelude: World 16

Postby c0sm0fen0zepa » Mon Oct 28, 2024 9:23 pm

overtyped wrote:
c0sm0fen0zepa wrote:
It is spreading through the markets, quite actively. The fact that some are so lazy that they don't want to do it, doesn't mean that it should be removed from the game.

No, i'm directly saying 99% of the playerbase did not try to increase local quality actively. This is a fact.



I agree with you, everyone has different priorities, and everyone is ready to do what they need. But why should those players who spent their time on questing suffer? If we count and it turns out that 99% of players do not upgrade wells, does this mean that we need to remove well progress from the game? Water is sold/shared in the same way. Double standards.
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Re: Prelude: World 16

Postby Hammerss » Mon Oct 28, 2024 9:26 pm

No, most people didn't do this. There was only ever a small minority that botted it to an insane degree. Everyone else just played the game normally.

Oh, and how did you feel that something was messed up? The mechanics of the game are wrapped up in such a way that, having a very high-quality animal, you will hardcapped on the tool, and you will not get any super-advantages from this. Also, let's not forget about the time spent, crazy numbers can only appear after almost a year!
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Re: Prelude: World 16

Postby Katodiy » Mon Oct 28, 2024 9:27 pm

In addition to mining, farming and 'hunting', time could be spent on quests. Without a permanent reward, this loses all meaning. I can no longer see the point of playing in world 16, because quests are what I have been doing for the last 3 worlds, and the other aspects of the game are not interesting to me.
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Re: Prelude: World 16

Postby Slaveboy29 » Mon Oct 28, 2024 9:27 pm

Nocturnal-Rainbows wrote:Apparently, people are so delusional that they think an archer KO'ing somebody is evidence that it's broken.
Damn, so B12's can easily kill people, nevermind just KO'ing them and even if they don't kill they inflict huge wounds and they're widely used by half the server, but they're totally fine, but the moment an archer knocks somebody out after like 10 shots, it's broken and needs to be nerfed?
They have 2, count em 2 (TWO) videos showcasing archers. In both of them the people who got hit by the bows were just running/boating in a straight line into them. The moment they turn around and run away they're fine.

This is the biggest sign it is typical bad whales crying. A b12 can cleave through 100 spruces and they clap but a Bow does 40 SOFThp damage and they scream.
I understand the devs are listening to them because they are whales who support the game, but devs if you are reading this you should be careful since this is your steam release. Maybe save the whale-friendly nerfs for after the steam launch has run its course and you have new whales :lol: because these new players will probably be upset when the veterans tell them "no don't do any of that you have to do this because it's the only playstyle that works and the devs will nerf your playstyle if it somehow picks up popularity"
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Re: Prelude: World 16

Postby scoffer » Mon Oct 28, 2024 9:27 pm

Nocturnal-Rainbows wrote:>Talking about bows in discord
>Entire clique gets triggered
>Randomly start bringing up bows in W10 as if that's relevant with how bows currently work
>Post videos of a meteor fight, 3 bow users are seen shooting people in a crowd of 60 people who were all wielding B12's and Sword and Shields.
>This somehow means bows are totally broken btw
>Cries to get me banned/slow moded for hurting his fee fees.
Embarrassing tbh.
Snail is quite the thin-skinned crybaby. Somehow gets bullied by 1 person while he has an army of yesmen agreeing with every retarded thing he says.

On that note, if nobody has any actual evidence of bows being broken, I request that this change be reverted at the very least. Take a look in this thread, it's wildly unpopular, bows haven't done shit and they're underpowered if anything. This can be seen easily by how underused they are. Broken things see the most play. Underpowered things see the least. It's a tried and tested formula.
If bows were even remotely broken, you'd see archers everywhere.

Apparently, people are so delusional that they think an archer KO'ing somebody is evidence that it's broken.
Damn, so B12's can easily kill people, nevermind just KO'ing them and even if they don't kill they inflict huge wounds and they're widely used by half the server, but they're totally fine, but the moment an archer knocks somebody out after like 10 shots, it's broken and needs to be nerfed?
They have 2, count em 2 (TWO) videos showcasing archers. In both of them the people who got hit by the bows were just running/boating in a straight line into them. The moment they turn around and run away they're fine.


I agree. Bows must be really annoying to those who are used to thinking in the ways of hit&run melee loop, but it doesn't make them OP and obliged to be nerfed.
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